M2 Docs
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Macros | |
#define | ENABLE_CMD_IPURGE_EX |
it adds /ipurge window target as 1st arg More... | |
#define | ENABLE_SET_STATE_WITH_TARGET |
enable /set_state target as 3rd arg More... | |
#define | ENABLE_STATPLUS_NOLIMIT |
disable the limit of only 90 points addable for con+/int+/str+/dex+ commands More... | |
Functions | |
void() | do_stun (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the stun status to player [name] More... | |
void() | do_slow (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the slow status to player [name] More... | |
void() | do_transfer (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will warp to player [name] More... | |
void() | do_goto (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
1) if both [map_x] and [map_y] are specified, you will warp into those specified map coordinates (no uiloading refresh); 2) if only [map_name] is specified, you will warp to the [map_name] alias (it must not start with a number) specified in settings.lua by the lua function add_goto_info(map_name, empire, world_x, world_y), if [empire] is also specified with [map_name], it will warp to an alias [map_name] that has the empire set as yours or simply 0 More... | |
void() | do_warp (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
1) if only [name] is specified, you will warp close to player [name]; 2) if both [world_x] and [world_y] are specified, you will warp into those specified world coordinates More... | |
void() | do_rewarp (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will rewarp to yourself More... | |
void() | do_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn in your inventory the item [item_vnum] with [count] as count; instead of [item_vnum], you can specify the item name under "" More... | |
void() | do_group_random (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the [group_group_id] group group close to you More... | |
void() | do_group (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the [group_id] group close to you More... | |
void() | do_mob_coward (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn per [count] times the specified [mob_vnum] mob close to you but running away; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_mob_map (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the specified [mob_vnum] mob in a random location of your current map (the spawn will fail if spawned in mountains or similar) More... | |
void() | do_mob_aggresive (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn per [count] times the specified [mob_vnum] mob close to you but aggroed; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_mob (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn per [count] times the specified [mob_vnum] mob close to you; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_mob_ld (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the specified [mob_vnum] mob in the current map; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_purge (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear the mobs close to you; if the additional [flag]="all" is specified, it will clear every mob in the map More... | |
void() | do_item_purge (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear the items in the inventory based on which [window] has been specified if [window]=="all", it will clear inventory, equipment, dragonsoul, and belt inventories if [window]=="inventory" or "inv", it will clear the inventory if [window]=="equipment" or "equip", it will clear the equipment inventory if [window]=="dragonsoul" or "ds", it will clear the dragon soul inventory if [window]=="belt", it will clear the belt inventory More... | |
void() | do_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print all the status information (bonuses as well) of [name]; if [name] starts with '#', it will search the player's vid More... | |
void() | do_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a global notice [text] announcement More... | |
void() | do_map_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a notice [text] announcement in your map More... | |
void() | do_big_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a global big notice [text] announcement More... | |
void() | do_map_big_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a notice [text] announcement in your map More... | |
void() | do_notice_test (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a notice [text] announcement readable only by you More... | |
void() | do_big_notice_test (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a big notice [text] announcement readable only by you More... | |
void() | do_monarch_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a monarch notice [text] announcement to your relative monarch's empire More... | |
void() | do_who (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the count of the users online in the server (it will be wrong if the state_user_count file is not symlinked in each game core folder) More... | |
void() | do_user (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the count of the users online (related to this game core) More... | |
void() | do_disconnect (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will disconnect the player [name] ([name] can't be you for core crashing reasons) More... | |
void() | do_kill (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will kill the player [name] More... | |
void() | do_poison (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the poison status to player [name] More... | |
void() | do_bleeding (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the bleeding status to player [name] More... | |
void() | do_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to player [name] the specific [field] to [value]; if [field]="gold", it will add [value] yang to the player [name] if [field]="race", it will change the race of the player [name] to value if [field]="sex", it will change the sex of the player [name] to value if [field]="job", it will change the job (skill_group) of the player [name] to value if [field]="exp", it will add [value] exp to the player [name] if [field]="max_hp", it will set [value] to the player [name]'s max_hp if [field]="max_sp", it will set [value] to the player [name]'s max_sp (mp) if [field]="skill", it will add [value] skill points to the player [name] if [field]="align" or "alignment", it will add [value] karma to the player [name] More... | |
void() | do_reset (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will refill your hp/mp More... | |
void() | do_advance (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the player [name]'s level to [level]; skill and subskill points won't be reset like /level More... | |
void() | do_respawn (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will respawn all the monsters close to you; if [mode]=all is specified, all the monsters in the map will be respawned More... | |
void() | do_safebox_size (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the safebox size to [size] (value between 0~3) More... | |
void() | do_makeguild (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will create a guild called [guild_name] More... | |
void() | do_deleteguild (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will delete your guild More... | |
void() | do_greset (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will refill the sp gauge in your guild More... | |
void() | do_refine_rod (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will refine your fishrod, if equipped More... | |
void() | do_refine_pick (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give full exp to your pickaxe and refine it, if equipped More... | |
void() | do_max_pick (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give full exp to your pickaxe, if equipped More... | |
void() | do_fishing_simul (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set (or unset if present) you the (gm) invisibility affect More... | |
void() | do_invisibility (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set (or unset if present) you the (gm) invisibility affect More... | |
void() | do_event_flag (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the event flag [event_name] as [value] More... | |
void() | do_get_event_flag (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the [quest_flag].__status of the current quest More... | |
void() | do_private (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the [quest_flag].__status of the current quest More... | |
void() | do_qf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the [quest_flag].__status of the current quest state More... | |
void() | do_book (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give you a skill book (vnum 50300) for the skill [skill_id]; instead of [skill_id] you can also use the full skill name under "" More... | |
void() | do_setskillother (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set player [name]' skill [skill_id] to the level [skill_level]; instead of [skill_id] you can also use the full skill name under "" More... | |
void() | do_setskill (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set your skill [skill_id] to the level [skill_level]; instead of [skill_id] you can also use the full skill name under "" More... | |
void() | do_set_skill_point (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set your skill points to [value] More... | |
void() | do_set_skill_group (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set your skill group to [value], and then clear the skills More... | |
void() | do_reload (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if [type] isn't specified, it will refresh the protos, the string table and the state_user_count; if [type] is 'u', it will only refresh state_user_count; if [type] is 'p', it will only refresh the proto tables; if [type] is 's', it will only refresh the string table; if [type] is 'q', it will only refresh the quests; if [type] is 'f', it will only refresh the fishing files; if [type] is 'a', it will only refresh the admin list; if [type] is 'c', it will only refresh the cube files; More... | |
void() | do_cooltime (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will disable the skill cooltime More... | |
void() | do_level (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will level you to [level] and reset status, skills and subskill points More... | |
void() | do_gwlist (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the list of the current guild wars More... | |
void() | do_stop_guild_war (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will stop the guild war between guild [guild_id1] and guild [guild_id2] More... | |
void() | do_cancel_guild_war (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will cancel the guild war between guild [guild_id1] and guild [guild_id2] More... | |
void() | do_guild_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print GuildID, GuildMasterPID, and IsInWar for the guild [guild_name] More... | |
void() | do_weaken (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will weaken all the monsters close to you; if the additional [flag]="all" is specified, it will weaken every mob in the map More... | |
void() | do_getqf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print all the quest flags of player [name] More... | |
void() | do_set_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the quest [questname]' state to [statename] from player [name] or yourself if not specified More... | |
void() | do_setqf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the quest flag [flagname] to [value] from player [name] or yourself if not specified More... | |
void() | do_delqf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will delete the quest flag [flagname] from player [name] or yourself if not specified More... | |
void() | do_forgetme (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will let all the monsters forget about attacking you, and you will be in REVIVE_INVISIBLE for 5 seconds More... | |
void() | do_aggregate (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will aggro against you all the monsters close to you More... | |
void() | do_attract_ranger (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the BOW_DISTANCE to 150 for 3 minutes to the monsters close to you More... | |
void() | do_pull_monster (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will attract to you the monsters close to you More... | |
void() | do_polymorph (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will transform you into [mob_vnum] and additionally keep the status if [maintain_status] is specified (to switch normal, transform yourself to 0) More... | |
void() | do_polymorph_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn and give you a polymorph item (vnum 70104) for the mob [mob_vnum] (stored in socket0) More... | |
void() | do_priv_empire (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the priv rates to the specific [empire] by [type]=[value]% for [duration] hours; More... | |
void() | do_priv_guild (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set via "ADMIN_QUEST" quest the priv rates for [guild_id] (experimental command, don't use it) More... | |
void() | do_mount_test (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will let you ride the mount [vnum] More... | |
void() | do_observer (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set you on observer mode More... | |
void() | do_socket_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will create and give you an item [vnum] with socket_pct as [socket_count] More... | |
void() | do_xmas (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the relative [flag] to the specified command's flag; /xmas_boom will switch day/night (0: day without event helper, 1: night with event helper, 2: day with event helper) /xmas_snow will switch snow/not snow (0: not snow, 1: snow) /xmas_snow will de/spawn santa (0: despawn santa, 1: spawn santa) More... | |
void() | do_block_chat_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the list of all the blocked chats More... | |
void() | do_vote_block_chat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
disabled, but it would have been blocked the player [name]'s chat for 10 seconds in game More... | |
void() | do_block_chat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will block the player [name]'s chat for [time] seconds in game the [time] can also be a formatted string such as "7d 1h 25m 50s" (check parse_time_str in Utils.cpp) More... | |
void() | do_build (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will handle the building constructions (hardcoded in python); if [mode] is 'c', it will create buildings; if [mode] is 'd', it will destroy buildings; if [mode] is 'w' it will create walls; if [mode] is 'e' it will delete walls; if [mode] is 'W' it will create wall blocks; if [mode] is 'E' it will delete wall blocks; More... | |
void() | do_clear_quest (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear all of your [quest_name]'s states More... | |
void() | do_horse_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the level, health and stamina of your horse More... | |
void() | do_horse_level (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the horse level as [level] to player [name] More... | |
void() | do_horse_ride (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will let you ride your horse More... | |
void() | do_horse_summon (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will summon your horse More... | |
void() | do_horse_unsummon (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will unsummon your horse More... | |
void() | do_horse_set_stat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the horse status as hp=[hp] and stamina=[stamina] More... | |
void() | do_save_attribute_to_image (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will save the attribute of the specific [map_index] as [filename] (tga format) More... | |
void() | do_affect_remove (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if specified only [player_name], it will print the affect list of [player_name]; if specified both [affect_type] and [point_type], it will remove one of your affects having type [affect_type] and point [point_type] More... | |
void() | do_change_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will switch he normal bonuses in your equipped weapon More... | |
void() | do_add_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add a normal bonus in your equipped weapon More... | |
void() | do_add_socket (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add a new usable slot in your equipped weapon (only for items which socket_pct is less than 3) More... | |
void() | do_change_rare_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will switch the rare bonuses in your equipped weapon More... | |
void() | do_add_rare_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add a rare bonus in your equipped weapon More... | |
void() | do_show_arena_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print all the available musician's arenas More... | |
void() | do_end_all_duel (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will stop all the duels in the musician's arena More... | |
void() | do_end_duel (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make the player [name] stop duelling in the musician's arena More... | |
void() | do_duel (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make the players [name1] and [name2] have a duel in the musician's arena More... | |
void() | do_stat_plus_amount (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will increase the relative status type (based on the command you used) by the specific [amount]; the relative status points will decrease by [amount] as well More... | |
void() | do_break_marriage (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will remove the marriage between [pid1] and [pid2] More... | |
void() | do_effect (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add the effect [type] to you More... | |
void() | do_threeway_war_info (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the event flags, the killscore and userscore of every empire in the threeway war More... | |
void() | do_threeway_war_myinfo (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print your deadcount in the threeway war More... | |
void() | do_rmcandidacy (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will remove the specific [name] as monarch candidacy More... | |
void() | do_setmonarch (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the specific monarch [name] More... | |
void() | do_rmmonarch (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will delete the specific monarch [name] More... | |
void() | do_check_monarch_money (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the money of the specific [empire] More... | |
void() | do_reset_subskill (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will reset the subskills of the player [name] More... | |
void() | do_siege (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set for the specific [empire] an amount of [tower_count] towers in the siege event; the [tower_count] must be between 5~10, otherwise it will take a random number between 5~10 More... | |
void() | do_temp (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to the specific monarch [empire] the amount [money] More... | |
void() | do_frog (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the frog in the specific [empire] castle when the castle event is active and you are in a castle map More... | |
void() | do_flush (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will flush the cache of the specific [player_id] in the database More... | |
void() | do_eclipse (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the eclise flag to 1 if [flag] is 1, otherwise 0; the eclipse flag can change the day/night mode without removing the event helper npc More... | |
void() | do_weeklyevent (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will start the weekly event for the empire [empire]; if [empire] is not between 1~3, it will choose a random empire More... | |
void() | do_event_helper (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the event helper npc if [mode] is 1, otherwise it will despawn it More... | |
void() | do_get_mob_count (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the mob count of your current map More... | |
void() | do_clear_land (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear the guild land where you stands over More... | |
void() | do_special_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will convert the special_drop_item.txt to the new syntax (it will remove the korean item names and put the vnum) More... | |
void() | do_set_stat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to player [name] the specific type (based on which command you used, except for /set_state which does nothing) of status points by [amount] More... | |
void() | do_get_item_id_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the list of items present in inventory and equipment More... | |
void() | do_set_socket (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to the specific [item_id] in pos [socket_id] the value [socket_value] More... | |
void() | do_can_dead (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set a temporary flag (until relogin) to allow/prevent you to receive damage/die More... | |
void() | do_all_skill_master (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set you all the skills at maximum level More... | |
void() | do_item_full_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will equip you a full set with hardcoded values (lvl75+9 set), and unequip the previous equipped set More... | |
void() | do_attr_full_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will full bonus you the equipped items with hardcoded bonuses More... | |
void() | do_full_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give you all the skills at maximum level, and a full bonussed equipment set lvl75+9 More... | |
void() | do_use_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will use the item in pos [pos] in your inventory More... | |
void() | do_clear_affect (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear all your affects More... | |
void() | do_dragon_soul (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it activates your ds deck if [value] is 'a' and deactives if 'd' More... | |
void() | do_ds_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it prints the list of the ds items you have in the ds inventory More... | |
CMD "GM" functions
#define ENABLE_CMD_IPURGE_EX |
it adds /ipurge window target as 1st arg
#define ENABLE_SET_STATE_WITH_TARGET |
enable /set_state target as 3rd arg
#define ENABLE_STATPLUS_NOLIMIT |
disable the limit of only 90 points addable for con+/int+/str+/dex+ commands