M2 Docs
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Functions | |
void() | do_user_horse_ride (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make you ride/unride the horse if spawned (hardcoded in python with ctrl+h) More... | |
void() | do_user_horse_back (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make you unsummon the horse (hardcoded in python ctrl+b) More... | |
void() | do_user_horse_feed (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make you feed the horse (hardcoded in python ctrl+f) More... | |
void() | do_slow (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the slow status to player [name] More... | |
void() | do_stun (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the stun status to player [name] More... | |
void() | do_warp (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
1) if only [name] is specified, you will warp close to player [name]; 2) if both [world_x] and [world_y] are specified, you will warp into those specified world coordinates More... | |
void() | do_goto (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
1) if both [map_x] and [map_y] are specified, you will warp into those specified map coordinates (no uiloading refresh); 2) if only [map_name] is specified, you will warp to the [map_name] alias (it must not start with a number) specified in settings.lua by the lua function add_goto_info(map_name, empire, world_x, world_y), if [empire] is also specified with [map_name], it will warp to an alias [map_name] that has the empire set as yours or simply 0 More... | |
void() | do_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn in your inventory the item [item_vnum] with [count] as count; instead of [item_vnum], you can specify the item name under "" More... | |
void() | do_mob (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn per [count] times the specified [mob_vnum] mob close to you; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_mob_ld (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the specified [mob_vnum] mob in the current map; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_mob_aggresive (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn per [count] times the specified [mob_vnum] mob close to you but aggroed; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_mob_coward (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn per [count] times the specified [mob_vnum] mob close to you but running away; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_mob_map (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the specified [mob_vnum] mob in a random location of your current map (the spawn will fail if spawned in mountains or similar) More... | |
void() | do_purge (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear the mobs close to you; if the additional [flag]="all" is specified, it will clear every mob in the map More... | |
void() | do_weaken (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will weaken all the monsters close to you; if the additional [flag]="all" is specified, it will weaken every mob in the map More... | |
void() | do_item_purge (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear the items in the inventory based on which [window] has been specified if [window]=="all", it will clear inventory, equipment, dragonsoul, and belt inventories if [window]=="inventory" or "inv", it will clear the inventory if [window]=="equipment" or "equip", it will clear the equipment inventory if [window]=="dragonsoul" or "ds", it will clear the dragon soul inventory if [window]=="belt", it will clear the belt inventory More... | |
void() | do_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print all the status information (bonuses as well) of [name]; if [name] starts with '#', it will search the player's vid More... | |
void() | do_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a global notice [text] announcement More... | |
void() | do_map_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a notice [text] announcement in your map More... | |
void() | do_big_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a global big notice [text] announcement More... | |
void() | do_notice_test (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a notice [text] announcement readable only by you More... | |
void() | do_big_notice_test (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a big notice [text] announcement readable only by you More... | |
void() | do_map_big_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a notice [text] announcement in your map More... | |
void() | do_who (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the count of the users online in the server (it will be wrong if the state_user_count file is not symlinked in each game core folder) More... | |
void() | do_user (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the count of the users online (related to this game core) More... | |
void() | do_disconnect (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will disconnect the player [name] ([name] can't be you for core crashing reasons) More... | |
void() | do_kill (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will kill the player [name] More... | |
void() | do_emotion_allow (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
hardcoded in python to allow [vid] to french_/kiss/slap you More... | |
void() | do_emotion (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
hardcoded in python to allow you to run the specific [emotion], the [vid] is used only for french_/kiss/slap and indicates the target More... | |
void() | do_transfer (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will warp to player [name] More... | |
void() | do_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to player [name] the specific [field] to [value]; if [field]="gold", it will add [value] yang to the player [name] if [field]="race", it will change the race of the player [name] to value if [field]="sex", it will change the sex of the player [name] to value if [field]="job", it will change the job (skill_group) of the player [name] to value if [field]="exp", it will add [value] exp to the player [name] if [field]="max_hp", it will set [value] to the player [name]'s max_hp if [field]="max_sp", it will set [value] to the player [name]'s max_sp (mp) if [field]="skill", it will add [value] skill points to the player [name] if [field]="align" or "alignment", it will add [value] karma to the player [name] More... | |
void() | do_cmd (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will respectively make you return in the character phase, disconnect or close the client directly (hardcoded in python); it will write in the logs the [reason] if specified More... | |
void() | do_reset (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will refill your hp/mp More... | |
void() | do_greset (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will refill the sp gauge in your guild More... | |
void() | do_mount (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it does nothing (all commented) More... | |
void() | do_fishing (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will start fishing (not specified in the cmdlist) More... | |
void() | do_refine_rod (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will refine your fishrod, if equipped More... | |
void() | do_max_pick (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give full exp to your pickaxe, if equipped More... | |
void() | do_refine_pick (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give full exp to your pickaxe and refine it, if equipped More... | |
void() | do_fishing_simul (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set (or unset if present) you the (gm) invisibility affect More... | |
void() | do_console (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will start fishing (hardcoded in python) More... | |
void() | do_restart (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will respectively respawn close to yourself or in town More... | |
void() | do_advance (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the player [name]'s level to [level]; skill and subskill points won't be reset like /level More... | |
void() | do_stat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will increase [type] player status by 1 consuming a POINT_STAT point (hardcoded in python) More... | |
void() | do_respawn (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will respawn all the monsters close to you; if [mode]=all is specified, all the monsters in the map will be respawned More... | |
void() | do_skillup (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will increase your skill [skill_id] by 1 using skill points (hardcoded in python) More... | |
void() | do_guildskillup (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will increase the guild skill [skill_id] by 1 using a guild skill point (hardcoded in python) More... | |
void() | do_pvp (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will start a pvp with player [vid], but only after player [vid] also did this command with your vid (hardcoded in python) More... | |
void() | do_safebox_size (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the safebox size to [size] (value between 0~3) More... | |
void() | do_safebox_close (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will close the safebox (hardcoded in python) More... | |
void() | do_safebox_password (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will open the safebox using the password [password] (hardcoded in python) More... | |
void() | do_safebox_change_password (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will open the safebox to password [new_password] if [old_password] is correct (hardcoded in python) More... | |
void() | do_mall_password (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will open the mall (itemshop) using the password [password] (hardcoded in python) More... | |
void() | do_mall_close (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will close the mall (itemshop) (hardcoded in python) More... | |
void() | do_ungroup (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will leave the party (hardcoded in python) More... | |
void() | do_makeguild (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will create a guild called [guild_name] More... | |
void() | do_deleteguild (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will delete your guild More... | |
void() | do_shutdown (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will shutdown the server within 10 seconds More... | |
void() | do_group (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the [group_id] group close to you More... | |
void() | do_group_random (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the [group_group_id] group group close to you More... | |
void() | do_invisibility (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set (or unset if present) you the (gm) invisibility affect More... | |
void() | do_event_flag (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the event flag [event_name] as [value] More... | |
void() | do_get_event_flag (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the [quest_flag].__status of the current quest More... | |
void() | do_private (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the [quest_flag].__status of the current quest More... | |
void() | do_qf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the [quest_flag].__status of the current quest state More... | |
void() | do_clear_quest (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear all of your [quest_name]'s states More... | |
void() | do_book (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give you a skill book (vnum 50300) for the skill [skill_id]; instead of [skill_id] you can also use the full skill name under "" More... | |
void() | do_reload (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if [type] isn't specified, it will refresh the protos, the string table and the state_user_count; if [type] is 'u', it will only refresh state_user_count; if [type] is 'p', it will only refresh the proto tables; if [type] is 's', it will only refresh the string table; if [type] is 'q', it will only refresh the quests; if [type] is 'f', it will only refresh the fishing files; if [type] is 'a', it will only refresh the admin list; if [type] is 'c', it will only refresh the cube files; More... | |
void() | do_war (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will declare war against [guild_name] in the [war_type] modality, but only after the guild [guild_name]'s also declared war against your guild the war will begin (hardcoded in python) More... | |
void() | do_nowar (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will refuse to war against [guild_name] (hardcoded in python) More... | |
void() | do_setskill (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set your skill [skill_id] to the level [skill_level]; instead of [skill_id] you can also use the full skill name under "" More... | |
void() | do_setskillother (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set player [name]' skill [skill_id] to the level [skill_level]; instead of [skill_id] you can also use the full skill name under "" More... | |
void() | do_level (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will level you to [level] and reset status, skills and subskill points More... | |
void() | do_polymorph (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will transform you into [mob_vnum] and additionally keep the status if [maintain_status] is specified (to switch normal, transform yourself to 0) More... | |
void() | do_polymorph_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn and give you a polymorph item (vnum 70104) for the mob [mob_vnum] (stored in socket0) More... | |
void() | do_close_shop (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will close the personal shop (hardcoded in python) More... | |
void() | do_set_walk_mode (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will start walking instead of running More... | |
void() | do_set_run_mode (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will start running instead of walking (just to disable /set_walk_mode because you run by default) More... | |
void() | do_set_skill_group (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set your skill group to [value], and then clear the skills More... | |
void() | do_set_skill_point (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set your skill points to [value] More... | |
void() | do_cooltime (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will disable the skill cooltime More... | |
void() | do_detaillog (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will enable/disable logging detailed-related logs about yourself More... | |
void() | do_monsterlog (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will enable/disable logging monsters-related logs about yourself More... | |
void() | do_gwlist (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the list of the current guild wars More... | |
void() | do_stop_guild_war (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will stop the guild war between guild [guild_id1] and guild [guild_id2] More... | |
void() | do_cancel_guild_war (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will cancel the guild war between guild [guild_id1] and guild [guild_id2] More... | |
void() | do_guild_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print GuildID, GuildMasterPID, and IsInWar for the guild [guild_name] More... | |
void() | do_pkmode (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will set your pkmode to [mode] (hardcoded in python) More... | |
void() | do_messenger_auth (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will accept/refuse a friendship request from player [name] if [mode] is respectively 'y' and 'n' (hardcoded in python) More... | |
void() | do_getqf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print all the quest flags of player [name] More... | |
void() | do_setqf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the quest flag [flagname] to [value] from player [name] or yourself if not specified More... | |
void() | do_delqf (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will delete the quest flag [flagname] from player [name] or yourself if not specified More... | |
void() | do_set_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the quest [questname]' state to [statename] from player [name] or yourself if not specified More... | |
void() | do_forgetme (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will let all the monsters forget about attacking you, and you will be in REVIVE_INVISIBLE for 5 seconds More... | |
void() | do_aggregate (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will aggro against you all the monsters close to you More... | |
void() | do_attract_ranger (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the BOW_DISTANCE to 150 for 3 minutes to the monsters close to you More... | |
void() | do_pull_monster (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will attract to you the monsters close to you More... | |
void() | do_setblockmode (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will set the block mode to [flag] (hardcoded in python) More... | |
void() | do_priv_empire (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the priv rates to the specific [empire] by [type]=[value]% for [duration] hours; More... | |
void() | do_priv_guild (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set via "ADMIN_QUEST" quest the priv rates for [guild_id] (experimental command, don't use it) More... | |
void() | do_mount_test (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will let you ride the mount [vnum] More... | |
void() | do_unmount (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will unmount the seal mount (hardcoded in python) More... | |
void() | do_observer (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set you on observer mode More... | |
void() | do_observer_exit (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will leave the observer mode (it could rewarp you to yourself) (hardcoded in python) More... | |
void() | do_socket_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will create and give you an item [vnum] with socket_pct as [socket_count] More... | |
void() | do_xmas (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the relative [flag] to the specified command's flag; /xmas_boom will switch day/night (0: day without event helper, 1: night with event helper, 2: day with event helper) /xmas_snow will switch snow/not snow (0: not snow, 1: snow) /xmas_snow will de/spawn santa (0: despawn santa, 1: spawn santa) More... | |
void() | do_stat_minus (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will decrease [type] player status by 1 consuming a STAT_RESET_COUNT point (hardcoded in python) More... | |
void() | do_stat_reset (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will reset the STAT_RESET_COUNT point More... | |
void() | do_view_equip (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will see player [vid]'s equipment and inventory More... | |
void() | do_block_chat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will block the player [name]'s chat for [time] seconds in game the [time] can also be a formatted string such as "7d 1h 25m 50s" (check parse_time_str in Utils.cpp) More... | |
void() | do_vote_block_chat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
disabled, but it would have been blocked the player [name]'s chat for 10 seconds in game More... | |
void() | do_block_chat_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the list of all the blocked chats More... | |
void() | do_party_request (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will send a party request to player [vid] (hardcoded in python) More... | |
void() | do_party_request_deny (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will refuse a party request from player [vid] (hardcoded in python) More... | |
void() | do_party_request_accept (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will accept a party request from player [vid] (hardcoded in python) More... | |
void() | do_build (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will handle the building constructions (hardcoded in python); if [mode] is 'c', it will create buildings; if [mode] is 'd', it will destroy buildings; if [mode] is 'w' it will create walls; if [mode] is 'e' it will delete walls; if [mode] is 'W' it will create wall blocks; if [mode] is 'E' it will delete wall blocks; More... | |
void() | do_clear_land (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear the guild land where you stands over More... | |
void() | do_horse_state (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the level, health and stamina of your horse More... | |
void() | do_horse_level (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the horse level as [level] to player [name] More... | |
void() | do_horse_ride (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will let you ride your horse More... | |
void() | do_horse_summon (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will summon your horse More... | |
void() | do_horse_unsummon (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will unsummon your horse More... | |
void() | do_horse_set_stat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the horse status as hp=[hp] and stamina=[stamina] More... | |
void() | do_save_attribute_to_image (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will save the attribute of the specific [map_index] as [filename] (tga format) More... | |
void() | do_affect_remove (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if specified only [player_name], it will print the affect list of [player_name]; if specified both [affect_type] and [point_type], it will remove one of your affects having type [affect_type] and point [point_type] More... | |
void() | do_change_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will switch he normal bonuses in your equipped weapon More... | |
void() | do_add_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add a normal bonus in your equipped weapon More... | |
void() | do_add_socket (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add a new usable slot in your equipped weapon (only for items which socket_pct is less than 3) More... | |
void() | do_inputall (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
used as alternative to prevent typos in the cmd_info table via source More... | |
void() | do_show_arena_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print all the available musician's arenas More... | |
void() | do_end_all_duel (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will stop all the duels in the musician's arena More... | |
void() | do_end_duel (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make the player [name] stop duelling in the musician's arena More... | |
void() | do_duel (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make the players [name1] and [name2] have a duel in the musician's arena More... | |
void() | do_stat_plus_amount (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will increase the relative status type (based on the command you used) by the specific [amount]; the relative status points will decrease by [amount] as well More... | |
void() | do_break_marriage (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will remove the marriage between [pid1] and [pid2] More... | |
void() | do_oxevent_show_quiz (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it prints the list of the questions More... | |
void() | do_oxevent_log (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it prints whether or not there's a winner (always true), and set a charlog "LastManStanding" to the remaining people More... | |
void() | do_oxevent_get_attender (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it prints how many people are attending the ox quiz More... | |
void() | do_effect (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add the effect [type] to you More... | |
void() | do_threeway_war_info (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the event flags, the killscore and userscore of every empire in the threeway war More... | |
void() | do_threeway_war_myinfo (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print your deadcount in the threeway war More... | |
void() | do_monarch_warpto (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if you are monarch, you will warp to player [name] for 10000 yang and if in the same channel and empire More... | |
void() | do_monarch_transfer (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if you are monarch, you will make player [name] warp to you for 10000 yang and if in the same channel and empire More... | |
void() | do_monarch_info (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if you are monarch, you will see the infos of your empire (money as well) More... | |
void() | do_elect (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will load in the db syslog the result of the elections More... | |
void() | do_monarch_tax (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if you are monarch, you will set the trading tax of the empire to [value] (the value must be between 1~50) More... | |
void() | do_monarch_mob (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
if you are monarch, you will spawm a mob [mob_vnum] for 5kk yang; instead of [mob_vnum], you can specify the mob name under "" More... | |
void() | do_monarch_notice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will make a monarch notice [text] announcement to your relative monarch's empire More... | |
void() | do_rmcandidacy (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will remove the specific [name] as monarch candidacy More... | |
void() | do_setmonarch (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the specific monarch [name] More... | |
void() | do_rmmonarch (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will delete the specific monarch [name] More... | |
void() | do_hair (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the bonuses of your hairs (old version) More... | |
void() | do_gift (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will send you a cmdchat "gift" More... | |
void() | do_inventory (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the infos of the items from the inventory index [start_index] to [start_index]+[count] (it won't overflow, so it's safe) More... | |
void() | do_cube (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will handle the management of the cube client-side 1) it will open the cube window 2) it will close the cube window 3) it will add the item [inventory_index] from the inventory into the cube window 4) it will remove the item [cube_index] from the cube window 5) it will print the list of the items inside the cube window 6) it will craft the first available recipe; if "all" is specified, it will craft all of them More... | |
void() | do_siege (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set for the specific [empire] an amount of [tower_count] towers in the siege event; the [tower_count] must be between 5~10, otherwise it will take a random number between 5~10 More... | |
void() | do_temp (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to the specific monarch [empire] the amount [money] More... | |
void() | do_frog (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the frog in the specific [empire] castle when the castle event is active and you are in a castle map More... | |
void() | do_check_monarch_money (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the money of the specific [empire] More... | |
void() | do_reset_subskill (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will reset the subskills of the player [name] More... | |
void() | do_flush (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will flush the cache of the specific [player_id] in the database More... | |
void() | do_eclipse (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the eclise flag to 1 if [flag] is 1, otherwise 0; the eclipse flag can change the day/night mode without removing the event helper npc More... | |
void() | do_weeklyevent (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will start the weekly event for the empire [empire]; if [empire] is not between 1~3, it will choose a random empire More... | |
void() | do_event_helper (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will spawn the event helper npc if [mode] is 1, otherwise it will despawn it More... | |
void() | do_in_game_mall (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will open the itemshop ingame (the one from the rotating coin) (hardcoded in python) More... | |
void() | do_get_mob_count (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the mob count of your current map More... | |
void() | do_dice (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
1) it will roll a number between 1~100 2) it will roll a number between 1~[max] 3) it will roll and print a number between [min]~[max] if [max] < [min] then [max] = [min] (it's safe, so no core crash) More... | |
void() | do_special_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will convert the special_drop_item.txt to the new syntax (it will remove the korean item names and put the vnum) More... | |
void() | do_click_mall (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will open the password dialog to open the mall (itemshop) More... | |
void() | do_ride (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will ride the horse if spawned, otherwise it will try to summon the first mount seal in the inventory More... | |
void() | do_get_item_id_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the list of items present in inventory and equipment More... | |
void() | do_set_socket (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to the specific [item_id] in pos [socket_id] the value [socket_value] More... | |
void() | do_costume (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will print the bonuses of your costumes; if [mode] is specified, it will respectively unequip the relative costume items as such: 'h' hair, 'b' body, 'm' mount, 'a' acce, 'w' weapon More... | |
void() | do_set_stat (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set to player [name] the specific type (based on which command you used, except for /set_state which does nothing) of status points by [amount] More... | |
void() | do_can_dead (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set a temporary flag (until relogin) to allow/prevent you to receive damage/die More... | |
void() | do_full_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will give you all the skills at maximum level, and a full bonussed equipment set lvl75+9 More... | |
void() | do_item_full_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will equip you a full set with hardcoded values (lvl75+9 set), and unequip the previous equipped set More... | |
void() | do_attr_full_set (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will full bonus you the equipped items with hardcoded bonuses More... | |
void() | do_all_skill_master (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set you all the skills at maximum level More... | |
void() | do_use_item (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will use the item in pos [pos] in your inventory More... | |
void() | do_dragon_soul (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it activates your ds deck if [value] is 'a' and deactives if 'd' More... | |
void() | do_ds_list (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it prints the list of the ds items you have in the ds inventory More... | |
void() | do_clear_affect (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will clear all your affects More... | |
void() | do_change_rare_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will switch the rare bonuses in your equipped weapon More... | |
void() | do_add_rare_attr (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will add a rare bonus in your equipped weapon More... | |
void() | do_click_safebox (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will disconnect your account instantly More... | |
void() | do_force_logout (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will disconnect your account instantly More... | |
void() | do_poison (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the poison status to player [name] More... | |
void() | do_rewarp (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
you will rewarp to yourself More... | |
void() | do_bleeding (LPCHARACTER ch, const char *argument, int32_t cmd, int32_t subcmd) |
it will set the bleeding status to player [name] More... | |
void() do_add_attr | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will add a normal bonus in your equipped weapon
void() do_add_rare_attr | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_add_socket | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will add a new usable slot in your equipped weapon (only for items which socket_pct is less than 3)
void() do_advance | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the player [name]'s level to [level]; skill and subskill points won't be reset like /level
void() do_affect_remove | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
if specified only [player_name], it will print the affect list of [player_name];
if specified both [affect_type] and [point_type], it will remove one of your affects having type [affect_type] and point [point_type]
/affect_remove [player_name]
/affect_remove [affect_type] [point_type]
void() do_aggregate | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will aggro against you all the monsters close to you
void() do_all_skill_master | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set you all the skills at maximum level
void() do_attr_full_set | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will full bonus you the equipped items with hardcoded bonuses
void() do_attract_ranger | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the BOW_DISTANCE to 150 for 3 minutes to the monsters close to you
void() do_big_notice | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_big_notice_test | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_bleeding | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_block_chat | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will block the player [name]'s chat for [time] seconds in game
the [time] can also be a formatted string such as "7d 1h 25m 50s" (check parse_time_str in Utils.cpp)
/block_chat [name] [&time=0]
/jy [name] [&time=0]
void() do_block_chat_list | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the list of all the blocked chats
void() do_book | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will give you a skill book (vnum 50300) for the skill [skill_id]; instead of [skill_id] you can also use the full skill name under ""
void() do_break_marriage | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will remove the marriage between [pid1] and [pid2]
void() do_build | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will handle the building constructions (hardcoded in python);
if [mode] is 'c', it will create buildings;
if [mode] is 'd', it will destroy buildings;
if [mode] is 'w' it will create walls;
if [mode] is 'e' it will delete walls;
if [mode] is 'W' it will create wall blocks;
if [mode] is 'E' it will delete wall blocks;
/build [mode='c'] [vnum] [map_x] [map_y] [x_rot] [y_rot] [z_rot]
/build [mode='d'] [object_id]
/build [mode='w'] [direction=north|east|south|west]
/build [mode='e']
/build [mode='W'] [set_id] [wall_size] [door_east] [door_west] [door_south] [door_north]
/build [mode='E'] [object_id]
void() do_can_dead | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set a temporary flag (until relogin) to allow/prevent you to receive damage/die
/can_dead
/cannot_dead
void() do_cancel_guild_war | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will cancel the guild war between guild [guild_id1] and guild [guild_id2]
void() do_change_attr | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will switch he normal bonuses in your equipped weapon
void() do_change_rare_attr | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_check_monarch_money | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the money of the specific [empire]
void() do_clear_affect | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will clear all your affects
void() do_clear_land | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will clear the guild land where you stands over
void() do_clear_quest | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will clear all of your [quest_name]'s states
void() do_click_mall | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will open the password dialog to open the mall (itemshop)
void() do_click_safebox | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_close_shop | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will close the personal shop (hardcoded in python)
void() do_cmd | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will respectively make you return in the character phase, disconnect or close the client directly (hardcoded in python); it will write in the logs the [reason] if specified
/phase_select [&reason]
/quit [&reason]
/logout [&reason]
void() do_console | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will start fishing (hardcoded in python)
void() do_cooltime | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will disable the skill cooltime
void() do_costume | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_cube | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will handle the management of the cube client-side
1) it will open the cube window
2) it will close the cube window
3) it will add the item [inventory_index] from the inventory into the cube window
4) it will remove the item [cube_index] from the cube window
5) it will print the list of the items inside the cube window
6) it will craft the first available recipe; if "all" is specified, it will craft all of them
/cube [type] [&index|all]
/cube "open"
/cube "close|cancel"
/cube "add" [inventory_index]
/cube "delete" [cube_index]
/cube "list"
/cube "make" [&"all"]
void() do_deleteguild | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will delete your guild
void() do_delqf | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will delete the quest flag [flagname] from player [name] or yourself if not specified
void() do_detaillog | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will enable/disable logging detailed-related logs about yourself
void() do_dice | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
1) it will roll a number between 1~100
2) it will roll a number between 1~[max]
3) it will roll and print a number between [min]~[max]
if [max] < [min] then [max] = [min] (it's safe, so no core crash)
/dice
/dice [max]
/dice [min] [max]
void() do_disconnect | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will disconnect the player [name] ([name] can't be you for core crashing reasons)
void() do_dragon_soul | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it activates your ds deck if [value] is 'a' and deactives if 'd'
void() do_ds_list | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it prints the list of the ds items you have in the ds inventory
void() do_duel | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make the players [name1] and [name2] have a duel in the musician's arena
void() do_eclipse | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the eclise flag to 1 if [flag] is 1, otherwise 0; the eclipse flag can change the day/night mode without removing the event helper npc
void() do_effect | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will add the effect [type] to you
void() do_elect | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will load in the db syslog the result of the elections
void() do_emotion | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
hardcoded in python to allow you to run the specific [emotion], the [vid] is used only for french_/kiss/slap and indicates the target
/[emotion] [&vid]
/kiss [vid]
/slap [vid]
/french_kiss [vid]
/clap
/cheer1
/cheer2
/dance1
/dance2
/dance3
/dance4
/dance5
/dance6
/congratulation
/forgive
/angry
/attractive
/sad
/shy
/cheerup
/banter
/joy
void() do_emotion_allow | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
hardcoded in python to allow [vid] to french_/kiss/slap you
void() do_end_all_duel | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will stop all the duels in the musician's arena
void() do_end_duel | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make the player [name] stop duelling in the musician's arena
void() do_event_flag | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the event flag [event_name] as [value]
void() do_event_helper | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn the event helper npc if [mode] is 1, otherwise it will despawn it
void() do_fishing | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will start fishing (not specified in the cmdlist)
void() do_fishing_simul | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set (or unset if present) you the (gm) invisibility affect
void() do_flush | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will flush the cache of the specific [player_id] in the database
void() do_force_logout | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_forgetme | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will let all the monsters forget about attacking you, and you will be in REVIVE_INVISIBLE for 5 seconds
void() do_frog | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn the frog in the specific [empire] castle when the castle event is active and you are in a castle map
void() do_full_set | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will give you all the skills at maximum level, and a full bonussed equipment set lvl75+9
void() do_get_event_flag | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the [quest_flag].__status of the current quest
void() do_get_item_id_list | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the list of items present in inventory and equipment
void() do_get_mob_count | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the mob count of your current map
void() do_getqf | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print all the quest flags of player [name]
void() do_gift | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will send you a cmdchat "gift"
void() do_goto | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
1) if both [map_x] and [map_y] are specified, you will warp into those specified map coordinates (no uiloading refresh);
2) if only [map_name] is specified, you will warp to the [map_name] alias (it must not start with a number) specified in settings.lua by the lua function add_goto_info(map_name, empire, world_x, world_y),
if [empire] is also specified with [map_name], it will warp to an alias [map_name] that has the empire set as yours or simply 0
/goto [map_x] [map_y]
/goto [map_name] [&empire=0]
void() do_greset | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will refill the sp gauge in your guild
void() do_group | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn the [group_id] group close to you
void() do_group_random | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn the [group_group_id] group group close to you
void() do_guild_state | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print GuildID, GuildMasterPID, and IsInWar for the guild [guild_name]
void() do_guildskillup | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will increase the guild skill [skill_id] by 1 using a guild skill point (hardcoded in python)
void() do_gwlist | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the list of the current guild wars
void() do_hair | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the bonuses of your hairs (old version)
void() do_horse_level | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the horse level as [level] to player [name]
void() do_horse_ride | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will let you ride your horse
void() do_horse_set_stat | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the horse status as hp=[hp] and stamina=[stamina]
void() do_horse_state | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the level, health and stamina of your horse
void() do_horse_summon | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will summon your horse
void() do_horse_unsummon | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will unsummon your horse
void() do_in_game_mall | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will open the itemshop ingame (the one from the rotating coin) (hardcoded in python)
void() do_inputall | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
used as alternative to prevent typos in the cmd_info table via source
/shutdow
/phase_selec
/qui
/logou
/safebox_passwor
/safebox_change_passwor
/mall_passwor
void() do_inventory | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the infos of the items from the inventory index [start_index] to [start_index]+[count] (it won't overflow, so it's safe)
void() do_invisibility | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set (or unset if present) you the (gm) invisibility affect
void() do_item | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn in your inventory the item [item_vnum] with [count] as count; instead of [item_vnum], you can specify the item name under ""
void() do_item_full_set | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will equip you a full set with hardcoded values (lvl75+9 set), and unequip the previous equipped set
void() do_item_purge | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will clear the items in the inventory based on which [window] has been specified
if [window]=="all", it will clear inventory, equipment, dragonsoul, and belt inventories
if [window]=="inventory" or "inv", it will clear the inventory
if [window]=="equipment" or "equip", it will clear the equipment inventory
if [window]=="dragonsoul" or "ds", it will clear the dragon soul inventory
if [window]=="belt", it will clear the belt inventory
void() do_kill | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will kill the player [name]
void() do_level | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will level you to [level] and reset status, skills and subskill points
void() do_makeguild | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will create a guild called [guild_name]
void() do_mall_close | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will close the mall (itemshop) (hardcoded in python)
void() do_mall_password | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will open the mall (itemshop) using the password [password] (hardcoded in python)
void() do_map_big_notice | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_map_notice | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make a notice [text] announcement in your map
void() do_max_pick | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will give full exp to your pickaxe, if equipped
void() do_messenger_auth | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will accept/refuse a friendship request from player [name] if [mode] is respectively 'y' and 'n' (hardcoded in python)
void() do_mob | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn per [count] times the specified [mob_vnum] mob close to you; instead of [mob_vnum], you can specify the mob name under ""
void() do_mob_aggresive | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn per [count] times the specified [mob_vnum] mob close to you but aggroed; instead of [mob_vnum], you can specify the mob name under ""
void() do_mob_coward | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn per [count] times the specified [mob_vnum] mob close to you but running away; instead of [mob_vnum], you can specify the mob name under ""
void() do_mob_ld | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn the specified [mob_vnum] mob in the current map; instead of [mob_vnum], you can specify the mob name under ""
void() do_mob_map | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn the specified [mob_vnum] mob in a random location of your current map (the spawn will fail if spawned in mountains or similar)
void() do_monarch_info | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
if you are monarch, you will see the infos of your empire (money as well)
void() do_monarch_mob | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
if you are monarch, you will spawm a mob [mob_vnum] for 5kk yang; instead of [mob_vnum], you can specify the mob name under ""
void() do_monarch_notice | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make a monarch notice [text] announcement to your relative monarch's empire
void() do_monarch_tax | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
if you are monarch, you will set the trading tax of the empire to [value] (the value must be between 1~50)
void() do_monarch_transfer | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
if you are monarch, you will make player [name] warp to you for 10000 yang and if in the same channel and empire
void() do_monarch_warpto | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
if you are monarch, you will warp to player [name] for 10000 yang and if in the same channel and empire
void() do_monsterlog | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will enable/disable logging monsters-related logs about yourself
void() do_mount | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it does nothing (all commented)
void() do_mount_test | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will let you ride the mount [vnum]
void() do_notice | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make a global notice [text] announcement
void() do_notice_test | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_nowar | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will refuse to war against [guild_name] (hardcoded in python)
void() do_observer | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set you on observer mode
void() do_observer_exit | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will leave the observer mode (it could rewarp you to yourself) (hardcoded in python)
void() do_oxevent_get_attender | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it prints how many people are attending the ox quiz
void() do_oxevent_log | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it prints whether or not there's a winner (always true), and set a charlog "LastManStanding" to the remaining people
void() do_oxevent_show_quiz | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it prints the list of the questions
void() do_party_request | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will send a party request to player [vid] (hardcoded in python)
void() do_party_request_accept | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will accept a party request from player [vid] (hardcoded in python)
void() do_party_request_deny | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will refuse a party request from player [vid] (hardcoded in python)
void() do_pkmode | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will set your pkmode to [mode] (hardcoded in python)
void() do_poison | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_polymorph | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will transform you into [mob_vnum] and additionally keep the status if [maintain_status] is specified (to switch normal, transform yourself to 0)
void() do_polymorph_item | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will spawn and give you a polymorph item (vnum 70104) for the mob [mob_vnum] (stored in socket0)
void() do_priv_empire | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the priv rates to the specific [empire] by [type]=[value]% for [duration] hours;
void() do_priv_guild | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set via "ADMIN_QUEST" quest the priv rates for [guild_id] (experimental command, don't use it)
void() do_private | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the [quest_flag].__status of the current quest
void() do_pull_monster | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will attract to you the monsters close to you
void() do_purge | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will clear the mobs close to you; if the additional [flag]="all" is specified, it will clear every mob in the map
void() do_pvp | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will start a pvp with player [vid], but only after player [vid] also did this command with your vid (hardcoded in python)
void() do_qf | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the [quest_flag].__status of the current quest state
void() do_refine_pick | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will give full exp to your pickaxe and refine it, if equipped
void() do_refine_rod | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will refine your fishrod, if equipped
void() do_reload | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
if [type] isn't specified, it will refresh the protos, the string table and the state_user_count;
if [type] is 'u', it will only refresh state_user_count;
if [type] is 'p', it will only refresh the proto tables;
if [type] is 's', it will only refresh the string table;
if [type] is 'q', it will only refresh the quests;
if [type] is 'f', it will only refresh the fishing files;
if [type] is 'a', it will only refresh the admin list;
if [type] is 'c', it will only refresh the cube files;
void() do_reset | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will refill your hp/mp
void() do_reset_subskill | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will reset the subskills of the player [name]
void() do_respawn | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will respawn all the monsters close to you; if [mode]=all is specified, all the monsters in the map will be respawned
void() do_restart | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will respectively respawn close to yourself or in town
/restart_here
/restart_town
void() do_rewarp | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_ride | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will ride the horse if spawned, otherwise it will try to summon the first mount seal in the inventory
void() do_rmcandidacy | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will remove the specific [name] as monarch candidacy
void() do_rmmonarch | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will delete the specific monarch [name]
void() do_safebox_change_password | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will open the safebox to password [new_password] if [old_password] is correct (hardcoded in python)
void() do_safebox_close | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will close the safebox (hardcoded in python)
void() do_safebox_password | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will open the safebox using the password [password] (hardcoded in python)
void() do_safebox_size | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the safebox size to [size] (value between 0~3)
void() do_save_attribute_to_image | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will save the attribute of the specific [map_index] as [filename] (tga format)
void() do_set | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set to player [name] the specific [field] to [value];
if [field]="gold", it will add [value] yang to the player [name]
if [field]="race", it will change the race of the player [name] to value
if [field]="sex", it will change the sex of the player [name] to value
if [field]="job", it will change the job (skill_group) of the player [name] to value
if [field]="exp", it will add [value] exp to the player [name]
if [field]="max_hp", it will set [value] to the player [name]'s max_hp
if [field]="max_sp", it will set [value] to the player [name]'s max_sp (mp)
if [field]="skill", it will add [value] skill points to the player [name]
if [field]="align" or "alignment", it will add [value] karma to the player [name]
void() do_set_run_mode | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will start running instead of walking (just to disable /set_walk_mode because you run by default)
void() do_set_skill_group | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set your skill group to [value], and then clear the skills
void() do_set_skill_point | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set your skill points to [value]
void() do_set_socket | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set to the specific [item_id] in pos [socket_id] the value [socket_value]
void() do_set_stat | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set to player [name] the specific type (based on which command you used, except for /set_state which does nothing) of status points by [amount]
/set_stat [name] [amount]
/tcon [name] [amount]
/tint [name] [amount]
/tstr [name] [amount]
/tdex [name] [amount]
void() do_set_state | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
void() do_set_walk_mode | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will start walking instead of running
void() do_setblockmode | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will set the block mode to [flag] (hardcoded in python)
void() do_setmonarch | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the specific monarch [name]
void() do_setqf | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the quest flag [flagname] to [value] from player [name] or yourself if not specified
void() do_setskill | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set your skill [skill_id] to the level [skill_level]; instead of [skill_id] you can also use the full skill name under ""
void() do_setskillother | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set player [name]' skill [skill_id] to the level [skill_level]; instead of [skill_id] you can also use the full skill name under ""
void() do_show_arena_list | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print all the available musician's arenas
void() do_shutdown | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will shutdown the server within 10 seconds
void() do_siege | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set for the specific [empire] an amount of [tower_count] towers in the siege event; the [tower_count] must be between 5~10, otherwise it will take a random number between 5~10
void() do_skillup | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will increase your skill [skill_id] by 1 using skill points (hardcoded in python)
void() do_slow | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the slow status to player [name]
void() do_socket_item | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will create and give you an item [vnum] with socket_pct as [socket_count]
void() do_special_item | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will convert the special_drop_item.txt to the new syntax (it will remove the korean item names and put the vnum)
void() do_stat | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will increase [type] player status by 1 consuming a POINT_STAT point (hardcoded in python)
void() do_stat_minus | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will decrease [type] player status by 1 consuming a STAT_RESET_COUNT point (hardcoded in python)
void() do_stat_plus_amount | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will increase the relative status type (based on the command you used) by the specific [amount]; the relative status points will decrease by [amount] as well
/con+ [amount]
/int+ [amount]
/str+ [amount]
/dex+ [amount]
void() do_stat_reset | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will reset the STAT_RESET_COUNT point
void() do_state | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print all the status information (bonuses as well) of [name]; if [name] starts with '#', it will search the player's vid
/state [name]
/state #[vid]
void() do_stop_guild_war | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will stop the guild war between guild [guild_id1] and guild [guild_id2]
void() do_stun | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the stun status to player [name]
void() do_temp | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set to the specific monarch [empire] the amount [money]
void() do_threeway_war_info | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the event flags, the killscore and userscore of every empire in the threeway war
void() do_threeway_war_myinfo | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print your deadcount in the threeway war
void() do_transfer | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will warp to player [name]
void() do_ungroup | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will leave the party (hardcoded in python)
void() do_unmount | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will unmount the seal mount (hardcoded in python)
void() do_use_item | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will use the item in pos [pos] in your inventory
void() do_user | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the count of the users online (related to this game core)
void() do_user_horse_back | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make you unsummon the horse (hardcoded in python ctrl+b)
void() do_user_horse_feed | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make you feed the horse (hardcoded in python ctrl+f)
void() do_user_horse_ride | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will make you ride/unride the horse if spawned (hardcoded in python with ctrl+h)
void() do_view_equip | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will see player [vid]'s equipment and inventory
void() do_vote_block_chat | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
disabled, but it would have been blocked the player [name]'s chat for 10 seconds in game
void() do_war | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
you will declare war against [guild_name] in the [war_type] modality, but only after the guild [guild_name]'s also declared war against your guild the war will begin (hardcoded in python)
void() do_warp | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
1) if only [name] is specified, you will warp close to player [name];
2) if both [world_x] and [world_y] are specified, you will warp into those specified world coordinates
/warp [name]
/warp [world_x] [world_y]
void() do_weaken | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will weaken all the monsters close to you; if the additional [flag]="all" is specified, it will weaken every mob in the map
void() do_weeklyevent | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will start the weekly event for the empire [empire]; if [empire] is not between 1~3, it will choose a random empire
void() do_who | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will print the count of the users online in the server (it will be wrong if the state_user_count file is not symlinked in each game core folder)
void() do_xmas | ( | LPCHARACTER | ch, |
const char * | argument, | ||
int32_t | cmd, | ||
int32_t | subcmd | ||
) |
it will set the relative [flag] to the specified command's flag;
/xmas_boom will switch day/night (0: day without event helper, 1: night with event helper, 2: day with event helper)
/xmas_snow will switch snow/not snow (0: not snow, 1: snow)
/xmas_snow will de/spawn santa (0: despawn santa, 1: spawn santa)
/xmas_boom [flag]
/xmas_snow [flag]
/xmas_santa [flag]