M2 Docs
List of Lua Funcs
Member quest::_add_bgm_info (lua_State *L)
add_bgm_info(LuaNumber map_index, LuaString filename)
Member quest::_add_goto_info (lua_State *L)
add_goto_info(LuaString name, LuaNumber empire, LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)
Member quest::_add_ox_quiz (lua_State *L)
add_ox_quiz(LuaNumber level, LuaString quiz, LuaBoolean answer)
Member quest::_big_notice (lua_State *L)
big_notice(LuaString text...)
Member quest::_big_notice_all (lua_State *L)
big_notice_all(LuaString text...)
Member quest::_big_notice_in_map (lua_State *L)
big_notice_in_map(LuaString text
Member quest::_block_chat (lua_State *L)
block_chat(LuaString name, LuaString time)
Member quest::_char_log (lua_State *L)
char_log([LuaNumber what=0], [LuaString how=""], [LuaString hint=""])
Member quest::_chat (lua_State *L)
chat(LuaString text...)
Member quest::_chat_in_map0 (lua_State *L)
chat_in_map0(LuaString text, LuaNumber map_index)
Member quest::_clear_named_timer (lua_State *L)
cleartimer(LuaString name)
Member quest::_clear_server_timer (lua_State *L)
clear_server_timer(LuaString name, LuaNumber arg)
Member quest::_cmdchat (lua_State *L)
cmdchat(LuaString text...)
Member quest::_cmdchat_in_map0 (lua_State *L)
cmdchat_in_map0(LuaString text, LuaNumber map_index)
Member quest::_do_command (lua_State *L)
command(LuaString command)
Member quest::_enable_over9refine (lua_State *L)
enable_over9refine(LuaNumber vnum_from, LuaNumber vnum_to)
Member quest::_find_npc_by_vnum (lua_State *L)
find_npc_by_vnum(LuaNumber npc_vnum)
Member quest::_find_pc (lua_State *L)
find_pc_by_name(LuaString name)
Member quest::_find_pc_cond (lua_State *L)
find_pc_cond(LuaNumber min_level, LuaNumber max_level, LuaNumber job_flag)
Member quest::_fish_real_refine_rod (lua_State *L)
__fish_real_refine_rod(LuaNumber item_cell)
Member quest::_get_channel_id (lua_State *L)
get_channel_id()
Member quest::_get_empire_privilege (lua_State *L)
__get_empire_priv(LuaNumber empire, LuaNumber type)
Member quest::_get_empire_privilege_string (lua_State *L)
__get_empire_priv_string(LuaNumber empire)
Member quest::_get_global_time (lua_State *L)

get_time()

get_global_time()

Member quest::_get_guild_privilege (lua_State *L)
__get_guild_priv(LuaNumber guild, LuaNumber type)
Member quest::_get_guild_privilege_string (lua_State *L)
__get_guild_priv_string(LuaNumber guild)
Member quest::_get_guildid_byname (lua_State *L)
__get_guildid_byname(LuaString name)
Member quest::_get_item_attr_norm_table (lua_State *L)
get_item_attr_norm_table()
Member quest::_get_item_attr_rare_table (lua_State *L)
get_item_attr_rare_table()
Member quest::_get_locale (lua_State *L)
get_locale()
Member quest::_get_locale_base_path (lua_State *L)
get_locale_base_path()
Member quest::_get_quest_state (lua_State *L)
get_quest_state(LuaString quest_name)
Member quest::_get_server_timer_arg (lua_State *L)
get_server_timer_arg()
Member quest::_get_special_item_group (lua_State *L)
get_special_item_group(LuaNumber group_id)
Member quest::_get_table_postfix (lua_State *L)
get_table_postfix()
Member quest::_getnpcid (lua_State *L)
getnpcid(LuaString name)
Member quest::_give_char_privilege (lua_State *L)
__give_char_priv(LuaNumber pid, LuaNumber type, LuaNumber value)
Member quest::_give_empire_privilege (lua_State *L)
__give_empire_priv(LuaNumber empire, LuaNumber type, LuaNumber value, LuaNumber time)
Member quest::_give_guild_privilege (lua_State *L)
__give_guild_priv(LuaNumber guild_id, LuaNumber type, LuaNumber value, LuaNumber time)
Member quest::_is_speed_server (lua_State *L)
is_speed_server()
Member quest::_is_test_server (lua_State *L)
is_test_server()
Member quest::_item_log (lua_State *L)
item_log([LuaNumber item_id=0], [LuaString how=""], [LuaString hint=""])
Member quest::_item_name (lua_State *L)
item_name(LuaNumber item_vnum)
Member quest::_kill_all_in_map (lua_State *L)
kill_all_in_map(LuaNumber map_index)
Member quest::_left_image (lua_State *L)
setleftimage(LuaString text)
Member quest::_map_allow_find (lua_State *L)
map_allow_find(LuaNumber map_index)
Member quest::_mob_name (lua_State *L)
mob_name(LuaNumber mob_vnum)
Member quest::_mob_vnum (lua_State *L)
mob_name(LuaString mob_name)
Member quest::_mysql_direct_query (lua_State *L)
mysql_direct_query(LuaString query)
Member quest::_mysql_escape_string (lua_State *L)
mysql_escape_string(LuaString query)
Member quest::_mysql_password (lua_State *L)
mysql_password(LuaString password)
Member quest::_notice (lua_State *L)
notice(LuaString text...)
Member quest::_notice_all (lua_State *L)
notice_all(LuaString text...)
Member quest::_notice_in_map (lua_State *L)
notice_in_map(LuaString text, LuaBoolean big_font)
Member quest::_number (lua_State *L)
number(LuaNumber min, LuaNumber max)
Member quest::_purge_area (lua_State *L)
purge_area(LuaNumber StartPosX, LuaNumber StartPosY, LuaNumber EndPosX, LuaNumber EndPosY)
Member quest::_raw_script (lua_State *L)
raw_script(LuaString text)
Member quest::_refine_pick (lua_State *L)
__refine_pick(LuaNumber item_cell)
Member quest::_regen_in_map (lua_State *L)
regen_in_map(LuaNumber map_index, LuaString filename)
Member quest::_say (lua_State *L)
say(LuaString text...)
Member quest::_say_in_map (lua_State *L)
say_in_map(LuaNumber map_index, LuaString text)
Member quest::_set_bgm_volume_enable (lua_State *L)
set_bgm_volume_enable()
Member quest::_set_named_loop_timer (lua_State *L)
loop_timer(LuaNumber timer, LuaString name)
Member quest::_set_named_timer (lua_State *L)
timer(LuaNumber timer, LuaString name)
Member quest::_set_quest_state (lua_State *L)
set_quest_state(LuaString quest_name, LuaString state_name)
Member quest::_set_server_loop_timer (lua_State *L)
server_loop_timer(LuaString name, LuaNumber time, [LuaNumber arg=0])
Member quest::_set_server_timer (lua_State *L)
server_timer(LuaString name, LuaNumber time, [LuaNumber arg=0])
Member quest::_set_skin (lua_State *L)

set_skin(LuaNumber skin_id)

setskin(LuaNumber skin_id)

Member quest::_set_timer (lua_State *L)
timer(LuaNumber timer)
Member quest::_spawn_mob (lua_State *L)
spawn_mob(LuaNumber vnum, LuaNumber count, LuaBoolean is_aggressive)
Member quest::_spawn_mob0 (lua_State *L)

spawn_mob0(LuaNumber vnum, LuaNumber map_index, LuaNumber map_x, LuaNumber map_y)

spawn_mob_ex(LuaNumber vnum, LuaNumber map_index, LuaNumber map_x, LuaNumber map_y)

Member quest::_spawn_mob_in_map (lua_State *L)
spawn_mob_in_map(LuaNumber vnum, LuaNumber count, LuaBoolean is_aggressive, LuaNumber map_index, LuaNumber map_x, LuaNumber map_y)
Member quest::_syschat (lua_State *L)
syschat(LuaString text...)
Member quest::_syschat_in_map0 (lua_State *L)
syschat_in_map0(LuaString text, LuaNumber map_index)
Member quest::_syserr (lua_State *L)
sys_err(LuaString text)
Member quest::_syserr2 (lua_State *L)

sys_err2(LuaString text)

sys_err0(LuaString text)

sys_err_ex(LuaString text)

Member quest::_syslog (lua_State *L)
sys_log(LuaNumber log_level=0, LuaString text)
Member quest::_syslog2 (lua_State *L)

sys_log2(LuaNumber log_level=0, LuaString text)

sys_log0(LuaNumber log_level=0, LuaString text)

sys_log_ex(LuaNumber log_level=0, LuaString text)

Member quest::_time_to_str (lua_State *L)
time_to_str(LuaNumber timestamp)
Member quest::_timer (lua_State *L)
timer(LuaNumber timer, [LuaString name=""])
Member quest::_top_image (lua_State *L)
settopimage(LuaString text)
Member quest::_under_han (lua_State *L)
hunder_han(LuaString text)
Member quest::_warp_all_in_area_to_area (lua_State *L)
purge_area(LuaNumber FromStartPosX, LuaNumber FromStartPosY, LuaNumber FromEndPosX, LuaNumber FromEndPosY, LuaNumber ToStartPosX, LuaNumber ToStartPosY, LuaNumber ToEndPosX, LuaNumber ToEndPosY)
Member quest::_warp_all_to_village (lua_State *L)
warp_all_to_village(LuaNumber map_index, LuaNumber time)
Member quest::_warp_to_village (lua_State *L)
warp_to_village()
Member quest::affect_add (lua_State *L)
affect.add(LuaNumber apply_type, LuaNumber value, LuaNumber duration)
Member quest::affect_add_collect (lua_State *L)
affect.add_collect(LuaNumber apply_type, LuaNumber value, LuaNumber duration)
Member quest::affect_add_collect_point (lua_State *L)
affect.add_collect(LuaNumber point_type, LuaNumber value, LuaNumber duration)
Member quest::affect_add_hair (lua_State *L)
affect.add_hair(LuaNumber apply_type, LuaNumber hair_id, LuaNumber duration)
Member quest::affect_get_apply_on (lua_State *L)
affect.get_apply_on(LuaNumber affect_type)
Member quest::affect_remove (lua_State *L)
affect.remove(LuaNumber apply_type)
Member quest::affect_remove_all_collect (lua_State *L)
affect.remove_all_collect()
Member quest::affect_remove_bad (lua_State *L)
affect.remove_bad()
Member quest::affect_remove_collect (lua_State *L)
affect.remove_collect(LuaNumber apply_type, LuaNumber value)
Member quest::affect_remove_good (lua_State *L)
affect.remove_good()
Member quest::affect_remove_hair (lua_State *L)
affect.remove_hair()
Member quest::arena_add_map (lua_State *L)
arena.add_map(LuaNumber map_index, LuaNumber startposAX, LuaNumber startposAY, LuaNumber startposBX, LuaNumber startposBY)
Member quest::arena_add_observer (lua_State *L)
arena.add_observer(LuaNumber map_index, LuaNumber observer_x, LuaNumber observer_y)
Member quest::arena_get_duel_list (lua_State *L)
arena.get_duel_list()
Member quest::arena_is_in_arena (lua_State *L)
arena.is_in_arena(LuaNumber pid)
Member quest::arena_start_duel (lua_State *L)
arena.start_duel(LuaString name, LuaNumber total_rounds)
Member quest::ba_start (lua_State *L)
ba.start(LuaNumber empire)
Member quest::building_get_land_id (lua_State *L)
building.get_land_id(LuaNumber map_index, LuaNumber map_x, LuaNumber map_y)
Member quest::building_get_land_info (lua_State *L)
building.get_land_info(LuaNumber land_id)
Member quest::building_has_land (lua_State *L)
building.has_land(LuaNumber guild_id)
Member quest::building_reconstruct (lua_State *L)
building.reconstruct(LuaNumber object_proto_id)
Member quest::building_set_land_owner (lua_State *L)
building.set_land_owner(LuaNumber land_id, LuaNumber guild_id)
Member quest::dance_event_go_home (lua_State *L)
dance_event.go_home()
Member quest::dl_startRaid (lua_State *L)
DragonLair.startRaid()
Member quest::ds_give_qualification (lua_State *L)
ds.give_qualification()
Member quest::ds_is_qualified (lua_State *L)
ds.give_qualification()
Member quest::ds_open_refine_window (lua_State *L)
ds.open_refine_window()
Member quest::dungeon_all_near_to (lua_State *L)
d.all_near_to(LuaNumber map_x, LuaNumber map_y)
Member quest::dungeon_check_eliminated (lua_State *L)
d.check_eliminated()
Member quest::dungeon_clear_regen (lua_State *L)
d.clear_regen()
Member quest::dungeon_count_monster (lua_State *L)
d.count_monster()
Member quest::dungeon_delete_item_in_item_group_from_all (lua_State *L)
d.delete_item_in_item_group_from_all(LuaString item_group_name)
Member quest::dungeon_exit (lua_State *L)
d.exit()
Member quest::dungeon_exit_all (lua_State *L)
d.exit_all()
Member quest::dungeon_exit_all_by_item_group (lua_State *L)
d.exit_all_by_item_group(LuaString item_group_name)
Member quest::dungeon_exit_all_to_start_position (lua_State *L)
d.exit_all_to_start_position()
Member quest::dungeon_find (lua_State *L)
d.find(LuaNumber map_index)
Member quest::dungeon_get_damage_from_affect (lua_State *L)
d.get_damage_from_affect(LuaNumber mob_vid)
Member quest::dungeon_get_damage_from_race (lua_State *L)
d.get_damage_from_race(LuaNumber mob_vid)
Member quest::dungeon_get_flag (lua_State *L)
d.getf(LuaString flag_name)
Member quest::dungeon_get_flag_from_map_index (lua_State *L)
d.getf_from_map_index(LuaString flag_name, LuaNumber map_index)
Member quest::dungeon_get_kill_mob_count (lua_State *L)
d.get_kill_stone_count(LuaNumber unk1, LuaNumber unk2)
Member quest::dungeon_get_kill_stone_count (lua_State *L)
d.get_kill_stone_count(LuaNumber unk1, LuaNumber unk2)
Member quest::dungeon_get_map_index (lua_State *L)
d.get_map_index()
Member quest::dungeon_get_unique_vid (lua_State *L)
d.get_unique_vid(LuaString unique_name)
Member quest::dungeon_is_available0 (lua_State *L)

d.is_available0()

d.is_available()

Member quest::dungeon_is_unique_dead (lua_State *L)
d.is_unique_dead(LuaString unique_name)
Member quest::dungeon_is_use_potion (lua_State *L)
d.is_use_potion(LuaNumber unk1, LuaNumber unk2)
Member quest::dungeon_join (lua_State *L)
d.join(LuaNumber map_index)
Member quest::dungeon_jump_all (lua_State *L)
d.jump_all(LuaNumber world_x, LuaNumber world_y)
Member quest::dungeon_kill_all (lua_State *L)
d.kill_all()
Member quest::dungeon_kill_area (lua_State *L)
d.kill_area(LuaNumber StartPosX, LuaNumber StartPosY, LuaNumber EndPosX, LuaNumber EndPosY)
Member quest::dungeon_kill_unique (lua_State *L)
d.kill_unique(LuaString unique_name)
Member quest::dungeon_new_jump (lua_State *L)
d.new_jump(LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)
Member quest::dungeon_new_jump_all (lua_State *L)
d.new_jump_all(LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)
Member quest::dungeon_new_jump_guild (lua_State *L)

d.new_jump_guild(LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)

d.new_jump_all_guild(LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)

Member quest::dungeon_new_jump_party (lua_State *L)
d.new_jump_party(LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)
Member quest::dungeon_notice (lua_State *L)
d.notice(LuaString text)
Member quest::dungeon_purge (lua_State *L)
d.purge()
Member quest::dungeon_purge_area (lua_State *L)
d.purge_area(LuaNumber StartPosX, LuaNumber StartPosY, LuaNumber EndPosX, LuaNumber EndPosY)
Member quest::dungeon_purge_unique (lua_State *L)
d.purge_unique(LuaString unique_name)
Member quest::dungeon_regen_file (lua_State *L)
d.regen_file(LuaString regen_filename)
Member quest::dungeon_reset_damage_from_affect (lua_State *L)
d.reset_damage_from_affect(LuaNumber mob_vid)
Member quest::dungeon_reset_damage_from_race (lua_State *L)
d.reset_damage_from_race(LuaNumber mob_vid)
Member quest::dungeon_revived (lua_State *L)
d.revived(LuaNumber unk1, LuaNumber unk2)
Member quest::dungeon_say_diff_by_item_group (lua_State *L)
d.say_diff_by_item_group(LuaString item_group_name, LuaString can_proceed_text, LuaString cannot_proceed_text)
Member quest::dungeon_select (lua_State *L)
d.select(LuaNumber map_index)
Member quest::dungeon_set_damage_from_affect (lua_State *L)
d.set_damage_from_affect(LuaNumber mob_vid, LuaNumber damage_affect_flag)
Member quest::dungeon_set_damage_from_race (lua_State *L)
d.set_damage_from_race(LuaNumber mob_vid, LuaNumber damage_race_flag)
Member quest::dungeon_set_dest (lua_State *L)
d.set_dest(LuaNumber map_x, LuaNumber map_y)
Member quest::dungeon_set_exit_all_at_eliminate (lua_State *L)
d.set_exit_all_at_eliminate(LuaNumber seconds)
Member quest::dungeon_set_flag (lua_State *L)
d.setf(LuaString flag_name, LuaNumber flag_value)
Member quest::dungeon_set_item_group (lua_State *L)
d.set_item_group(LuaString item_group_name, LuaNumber total_count, [LuaNumber item_vnum, LuaNumber item_count]...)
Member quest::dungeon_set_quest_flag (lua_State *L)
d.setqf(LuaString flag_name, LuaNumber flag_value)
Member quest::dungeon_set_quest_flag2 (lua_State *L)
d.setqf2(LuaString quest_name, LuaString flag_name, LuaNumber flag_value)
Member quest::dungeon_set_regen_file (lua_State *L)
d.regen_file(LuaString regen_filename)
Member quest::dungeon_set_unique (lua_State *L)
d.set_unique(LuaString unique_name, LuaNumber mob_vid)
Member quest::dungeon_set_warp_at_eliminate (lua_State *L)
d.set_warp_at_eliminate(LuaNumber seconds, LuaNumber map_index, LuaNumber map_x, LuaNumber map_y, [LuaString regen_filename=nullptr])
Member quest::dungeon_set_warp_location (lua_State *L)
d.set_warp_location(LuaNumber map_index, LuaNumber map_x, LuaNumber map_y)
Member quest::dungeon_spawn (lua_State *L)
d.spawn(LuaNumber mob_vnum, LuaString area_name)
Member quest::dungeon_spawn_goto_mob (lua_State *L)
d.spawn_goto_mob(LuaNumber from_x, LuaNumber from_y, LuaNumber to_x, LuaNumber to_y)
Member quest::dungeon_spawn_group (lua_State *L)
d.spawn_group(LuaNumber group_vnum, LuaNumber map_x, LuaNumber map_y, LuaNumber radius, LuaBoolean is_aggressive, LuaNumber count)
Member quest::dungeon_spawn_mob (lua_State *L)
d.spawn_mob(LuaNumber mob_vnum, LuaNumber map_x, LuaNumber map_y, [LuaNumber radius=0], [LuaNumber count=1])
Member quest::dungeon_spawn_mob_ac_dir (lua_State *L)
d.spawn_mob_ac_dir(LuaNumber mob_vnum, LuaNumber map_x, LuaNumber map_y, LuaNumber direction)
Member quest::dungeon_spawn_mob_dir (lua_State *L)
d.spawn_mob_dir(LuaNumber mob_vnum, LuaNumber map_x, LuaNumber map_y, LuaNumber direction)
Member quest::dungeon_spawn_move_group (lua_State *L)
d.spawn_move_group(LuaNumber group_id, LuaString pos_from, LuaString pos_to)
Member quest::dungeon_spawn_move_unique (lua_State *L)
d.spawn_move_unique(LuaString unique_name, LuaNumber mob_vnum, LuaString pos_from, LuaString pos_to)
Member quest::dungeon_spawn_name_mob (lua_State *L)
d.spawn_name_mob(LuaNumber mob_vnum, LuaNumber map_x, LuaNumber map_y, LuaString name)
Member quest::dungeon_spawn_stone_door (lua_State *L)
d.spawn_stone_door(LuaString unique_name, LuaString area_name)
Member quest::dungeon_spawn_unique (lua_State *L)
d.spawn_unique(LuaString unique_name, LuaNumber mob_vnum, LuaString area_name)
Member quest::dungeon_spawn_wooden_door (lua_State *L)
d.spawn_wooden_door(LuaString unique_name, LuaString area_name)
Member quest::dungeon_unique_get_hp_perc (lua_State *L)
d.unique_get_hp_perc(LuaString unique_name)
Member quest::dungeon_unique_set_def_grade (lua_State *L)
d.unique_set_def_grade(LuaString unique_name, LuaNumber def_grade)
Member quest::dungeon_unique_set_hp (lua_State *L)
d.unique_set_hp(LuaString unique_name, LuaNumber hp)
Member quest::dungeon_unique_set_maxhp (lua_State *L)
d.unique_set_maxhp(LuaString unique_name, LuaNumber max_hp)
Member quest::dungeon_unset_damage_from_affect (lua_State *L)
d.unset_damage_from_affect(LuaNumber mob_vid, LuaNumber damage_affect_flag)
Member quest::dungeon_unset_damage_from_race (lua_State *L)
d.unset_damage_from_race(LuaNumber mob_vid, LuaNumber damage_race_flag)
Member quest::dungeon_warp_all (lua_State *L)
d.warp_all(LuaNumber world_x, LuaNumber world_y)
Member quest::empire_info (lua_State *L)
oh.info()
Member quest::forked_get_dead_count (lua_State *L)
forked.getdeadcount()
Member quest::forked_get_kill_score0 (lua_State *L)

forked.get_kill_score0(LuaNumber empire)

forked.get_kill_score(LuaNumber empire)

Member quest::forked_get_pass_path_by_empire (lua_State *L)
forked.getpasspathbyempire(LuaNumber empire)
Member quest::forked_get_pass_path_my_empire (lua_State *L)
none
Member quest::forked_init (lua_State *L)
forked.initforked()
Member quest::forked_init_kill_count_per_empire (lua_State *L)
forked.initkillcount()
Member quest::forked_is_forked_mapindex (lua_State *L)
forked.isforkedmapindex(LuaNumber map_index)
Member quest::forked_is_registered_user (lua_State *L)
forked.is_registered_user()
Member quest::forked_is_sungzi_mapindex (lua_State *L)
forked.issungzimapindex(LuaNumber map_index)
Member quest::forked_pass_mapindex_by_empire (lua_State *L)
forked.getpassmapindexbyempire(LuaNumber empire)
Member quest::forked_pass_start_pos (lua_State *L)
forked.get_pass_start_pos()
Member quest::forked_purge_all_monsters (lua_State *L)
forked.purge_all_monsters()
Member quest::forked_register_user (lua_State *L)
forked.register_user()
Member quest::forked_set_dead_count (lua_State *L)
forked.setdeadcount()
Member quest::forked_sungzi_mapindex (lua_State *L)
forked.getsungzimapindex()
Member quest::forked_sungzi_start_pos (lua_State *L)
forked.get_sungzi_start_pos()
Member quest::forked_warp_all_in_map (lua_State *L)
forked.warp_all_in_map(LuaNumber from_map_index, LuaNumber to_map_index, LuaNumber map_x, LuaNumber map_y, LuaNumber seconds)
Member quest::frog_to_empire_money (lua_State *L)
oh.frog_to_empire_money()
Member quest::game_drop_item (lua_State *L)
game.drop_item(LuaNumber item_vnum, LuaNumber count)
Member quest::game_drop_item_with_ownership (lua_State *L)
game.drop_item_with_ownership(LuaNumber item_vnum, LuaNumber count, [LuaNumber ownership_duration=10])
Member quest::game_drop_item_with_ownership_and_dice (lua_State *L)
game.drop_item_with_ownership_and_dice(LuaNumber item_vnum, LuaNumber count, [LuaNumber ownership_duration=10])
Member quest::game_get_event_flag (lua_State *L)
game.set_event_flag(LuaString event_name)
Member quest::game_get_safebox_level (lua_State *L)
game.get_safebox_level()
Member quest::game_open_mall (lua_State *L)
game.open_mall()
Member quest::game_open_safebox (lua_State *L)
game.open_safebox()
Member quest::game_request_make_guild (lua_State *L)
game.request_make_guild()
Member quest::game_set_event_flag (lua_State *L)
game.set_event_flag(LuaString event_name, LuaString event_value)
Member quest::game_set_safebox_level (lua_State *L)
game.set_safebox_level(LuaNumber safebox_level)
Member quest::game_web_mall (lua_State *L)
game.open_web_mall()
Member quest::guild_add_comment0 (lua_State *L)

guild.add_comment0(LuaString comment)

guild.add_comment(LuaString comment)

Member quest::guild_around_ranking_string (lua_State *L)
guild.around_ranking_string()
Member quest::guild_change_master (lua_State *L)
guild.change_master(LuaString name)
Member quest::guild_change_master_with_limit (lua_State *L)
guild.change_master_with_limit(LuaString name, LuaNumber min_level, LuaNumber resign_limit, LuaNumber be_other_leader, LuaNumber be_other_member, LuaBoolean skip_cooldown_check)
Member quest::guild_get_any_war (lua_State *L)
guild.get_any_war()
Member quest::guild_get_draw_count0 (lua_State *L)

guild.get_draw_count0()

guild.get_draw_count()

Member quest::guild_get_exp_level0 (lua_State *L)

guild.get_exp_level0(LuaNumber level)

guild.get_exp_level(LuaNumber level)

Member quest::guild_get_id0 (lua_State *L)

guild.get_id0()

guild.get_id()

Member quest::guild_get_ladder_point (lua_State *L)
guild.get_ladder_point()
Member quest::guild_get_loss_count0 (lua_State *L)

guild.get_loss_count0()

guild.get_loss_count()

Member quest::guild_get_max_member0 (lua_State *L)

guild.get_max_member0()

guild.get_max_member()

Member quest::guild_get_maxsp0 (lua_State *L)

guild.get_maxsp0()

guild.get_maxsp()

Member quest::guild_get_member_count (lua_State *L)
guild.get_member_count()
Member quest::guild_get_money0 (lua_State *L)

guild.get_money0()

guild.get_money()

Member quest::guild_get_name (lua_State *L)
guild.get_name(LuaNumber guild_id)
Member quest::guild_get_rank (lua_State *L)
guild.get_rank()
Member quest::guild_get_reserve_war_table (lua_State *L)
guild.get_reserve_war_table()
Member quest::guild_get_skill_level0 (lua_State *L)

guild.get_skill_level0(LuaNumber skill_id)

guild.get_skill_level(LuaNumber skill_id)

Member quest::guild_get_skill_point0 (lua_State *L)

guild.get_skill_point0()

guild.get_skill_point()

Member quest::guild_get_sp0 (lua_State *L)

guild.get_sp0()

guild.get_sp()

Member quest::guild_get_total_member_level0 (lua_State *L)

guild.get_total_member_level0()

guild.get_total_member_level()

Member quest::guild_get_warp_war_list (lua_State *L)
guild.get_warp_war_list()
Member quest::guild_get_win_count0 (lua_State *L)

guild.get_win_count0()

guild.get_win_count()

Member quest::guild_give_exp0 (lua_State *L)

guild.give_exp0(LuaNumber exp)

guild.give_exp(LuaNumber exp)

Member quest::guild_has_land0 (lua_State *L)

guild.has_land0()

guild.has_land()

Member quest::guild_high_ranking_string (lua_State *L)
guild.high_ranking_string()
Member quest::guild_is_bet (lua_State *L)
guild.is_bet(LuaNumber war_id)
Member quest::guild_is_war (lua_State *L)
guild.is_war(LuaNumber guild_id)
Member quest::guild_level (lua_State *L)
guild.level(LuaNumber guild_id)
Member quest::guild_name (lua_State *L)
guild.name(LuaNumber guild_id)
Member quest::guild_offer_exp0 (lua_State *L)

guild.offer_exp0(LuaNumber exp)

guild.offer_exp(LuaNumber exp)

Member quest::guild_set_ladder_point0 (lua_State *L)

guild.set_ladder_point0(LuaNumber ladder_point)

guild.set_ladder_point(LuaNumber ladder_point)

Member quest::guild_set_skill_level0 (lua_State *L)

guild.set_skill_level0(LuaNumber skill_id, LuaNumber value)

guild.set_skill_level(LuaNumber skill_id, LuaNumber value)

Member quest::guild_set_skill_point0 (lua_State *L)

guild.set_skill_point0(LuaNumber value)

guild.set_skill_point(LuaNumber value)

Member quest::guild_war_bet (lua_State *L)
guild.war_bet(LuaNumber war_id, LuaNumber guild_id, LuaNumber amount)
Member quest::guild_war_enter (lua_State *L)
guild.war_enter(LuaNumber guild_id)
Member quest::highscore_register (lua_State *L)
highscore.register(LuaString board_name, LuaNumber value, LuaNumber order)
Member quest::highscore_show (lua_State *L)
highscore.register(LuaString board_name, LuaNumber order)
Member quest::horse_advance (lua_State *L)
horse.advance()
Member quest::horse_feed (lua_State *L)
horse.feed()
Member quest::horse_get_grade (lua_State *L)
horse.get_grade()
Member quest::horse_get_health (lua_State *L)
horse.get_health()
Member quest::horse_get_health_pct (lua_State *L)
horse.get_health_pct()
Member quest::horse_get_level (lua_State *L)
horse.set_level(LuaNumber level)
Member quest::horse_get_name (lua_State *L)
horse.get_name()
Member quest::horse_get_stamina (lua_State *L)
horse.get_stamina()
Member quest::horse_get_stamina_pct (lua_State *L)
horse.get_stamina_pct()
Member quest::horse_is_dead (lua_State *L)
horse.is_dead()
Member quest::horse_is_mine (lua_State *L)
horse.is_mine()
Member quest::horse_is_riding (lua_State *L)
horse.is_riding()
Member quest::horse_is_summon (lua_State *L)
horse.is_summon()
Member quest::horse_revive (lua_State *L)
horse.revive()
Member quest::horse_ride (lua_State *L)
horse.ride()
Member quest::horse_set_level (lua_State *L)
horse.set_level(LuaNumber level)
Member quest::horse_set_name (lua_State *L)
horse.set_name(LuaString name)
Member quest::horse_set_stat0 (lua_State *L)

horse.set_stat0(LuaNumber health, LuaNumber stamina)

horse.set_stat(LuaNumber health, LuaNumber stamina)

Member quest::horse_summon (lua_State *L)
horse.summon([LuaBoolean from_afar=false], [LuaNumber horse_vnum=0], [LuaString horse_name=""])
Member quest::horse_unride (lua_State *L)
horse.unride()
Member quest::horse_unsummon (lua_State *L)
horse.summon([LuaBoolean from_afar=false], [LuaNumber horse_vnum=0], [LuaString horse_name=""])
Member quest::is_guild_master (lua_State *L)
oh.isguildmaster()
Member quest::is_monarch (lua_State *L)
oh.is_monarch()
Member quest::item_add_attr0 (lua_State *L)

item.add_attr0(LuaNumber mode)

item.add_attr(LuaNumber mode)

Member quest::item_can_over9refine (lua_State *L)
item.can_over9refine()
Member quest::item_change_attr0 (lua_State *L)

item.change_attr0(LuaNumber mode)

item.change_attr(LuaNumber mode)

Member quest::item_change_to_over9 (lua_State *L)
item.change_to_over9()
Member quest::item_clear_attr0 (lua_State *L)

item.clear_attr0(LuaNumber mode)

item.clear_attr(LuaNumber mode)

Member quest::item_copy_and_give_before_remove (lua_State *L)
item.copy_and_give_before_remove(LuaNumber vnum)
Member quest::item_count_attr0 (lua_State *L)

item.count_attr0(LuaNumber mode)

item.count_attr(LuaNumber mode)

Member quest::item_get_antiflag0 (lua_State *L)

item.get_antiflag0()

item.get_antiflag()

Member quest::item_get_attr0 (lua_State *L)

item.get_attr0()

item.get_attr()

Member quest::item_get_cell (lua_State *L)
item.get_cell(LuaNumber cell)
Member quest::item_get_count (lua_State *L)
item.get_count()
Member quest::item_get_id (lua_State *L)
item.get_id()
Member quest::item_get_immuneflag0 (lua_State *L)

item.get_immuneflag0()

item.get_immuneflag()

Member quest::item_get_level (lua_State *L)
item.get_level()
Member quest::item_get_level_limit (lua_State *L)
item.get_level_limit()
Member quest::item_get_name (lua_State *L)
item.get_name()
Member quest::item_get_over9_material_vnum (lua_State *L)
item.get_over9_material_vnum(LuaNumber vnum)
Member quest::item_get_refine_vnum (lua_State *L)
item.get_refine_vnum()
Member quest::item_get_size (lua_State *L)
item.get_size()
Member quest::item_get_socket (lua_State *L)
item.get_socket(LuaNumber index)
Member quest::item_get_sub_type (lua_State *L)
item.get_sub_type()
Member quest::item_get_type (lua_State *L)
item.get_type()
Member quest::item_get_value (lua_State *L)
item.get_value(LuaNumber index)
Member quest::item_get_vnum (lua_State *L)
item.get_vnum()
Member quest::item_get_wearflag0 (lua_State *L)

item.get_wearflag0()

item.get_wearflag()

Member quest::item_has_antiflag0 (lua_State *L)

item.has_antiflag0()

item.has_antiflag()

Member quest::item_has_flag (lua_State *L)
item.has_flag(LuaNumber value)
Member quest::item_has_immuneflag0 (lua_State *L)

item.has_immuneflag0()

item.has_immuneflag()

Member quest::item_has_wearflag0 (lua_State *L)

item.has_wearflag0()

item.has_wearflag()

Member quest::item_is_available0 (lua_State *L)

item.is_available0()

item.is_available()

Member quest::item_next_refine_vnum (lua_State *L)
item.get_refine_vnum(LuaNumber vnum)
Member quest::item_over9refine (lua_State *L)
item.over9refine()
Member quest::item_remove (lua_State *L)
item.remove()
Member quest::item_select (lua_State *L)
item.select(LuaNumber item_id)
Member quest::item_select_cell (lua_State *L)
item.select_cell(LuaNumber cell)
Member quest::item_set_attr0 (lua_State *L)

item.set_attr0(LuaNumber id1, LuaNumber value1, LuaNumber id2, LuaNumber value2, LuaNumber id3, LuaNumber value3, LuaNumber id4, LuaNumber value4, LuaNumber id5, LuaNumber value5, LuaNumber id6, LuaNumber value6, LuaNumber id7, LuaNumber value7)

item.set_attr0(unpack(LuaTable[(LuaNumber bonus_id, LuaNumber bonus_value)*7]))

item.set_attr

Member quest::item_set_count0 (lua_State *L)

item.set_count0(LuaNumber count)

item.set_count(LuaNumber count)

Member quest::item_set_socket (lua_State *L)
item.set_socket(LuaNumber index, LuaNumber value)
Member quest::item_set_value (lua_State *L)
item.get_value(LuaNumber index, LuaNumber value)
Member quest::item_start_realtime_expire (lua_State *L)
item.start_realtime_expire()
Member quest::marriage_end_wedding (lua_State *L)
marriage.end_wedding()
Member quest::marriage_engage_to (lua_State *L)
marriage.engage_to(LuaNumber vid)
Member quest::marriage_find_married_vid (lua_State *L)
marriage.find_married_vid()
Member quest::marriage_get_married_time (lua_State *L)
marriage.get_married_time()
Member quest::marriage_get_wedding_list (lua_State *L)
marriage.get_wedding_list()
Member quest::marriage_in_my_wedding (lua_State *L)
marriage.in_my_wedding()
Member quest::marriage_join_wedding (lua_State *L)
marriage.join_wedding(LuaNumber pid1, LuaNumber pid2)
Member quest::marriage_remove (lua_State *L)
marriage.remove()
Member quest::marriage_set_to_marriage (lua_State *L)
marriage.set_to_marriage()
Member quest::marriage_warp_to_my_marriage_map (lua_State *L)
marriage.warp_to_my_marriage_map()
Member quest::marriage_wedding_client_command (lua_State *L)
marriage.wedding_client_command(LuaString command)
Member quest::marriage_wedding_dark (lua_State *L)
marriage.wedding_dark(LuaBoolean to_dark)
Member quest::marriage_wedding_is_playing_music (lua_State *L)
marriage.wedding_is_playing_music()
Member quest::marriage_wedding_music (lua_State *L)
marriage.wedding_music(LuaBoolean to_play, LuaString filename)
Member quest::marriage_wedding_snow (lua_State *L)
marriage.wedding_snow(LuaBoolean to_snow)
Member quest::member_chat (lua_State *L)
member.clear_ready(LuaString text...)
Member quest::member_clear_ready (lua_State *L)
member.clear_ready()
Member quest::member_set_ready (lua_State *L)
member.set_ready()
Member quest::mgmt_monarch_change_lord (lua_State *L)
mgmt.monarch_change_lord(LuaNumber empire, LuaNumber pid)
Member quest::mgmt_monarch_state (lua_State *L)
mgmt.monarch_state(LuaNumber empire)
Member quest::mob_spawn (lua_State *L)
mob.spawn(LuaNumber vnum, LuaNumber local_x, LuaNumber local_y, LuaNumber radius, LuaBoolean is_aggressive, LuaNumber count)
Member quest::mob_spawn_group (lua_State *L)
mob.spawn_group(LuaNumber vnum, LuaNumber local_x, LuaNumber local_y, LuaNumber radius, LuaBoolean is_aggressive, LuaNumber count)
Member quest::monarch_bless (lua_State *L)
oh.monarchbless()
Member quest::monarch_defenseup (lua_State *L)
oh.monarchdefenseup()
Member quest::monarch_mob (lua_State *L)
oh.monarch_mob(LuaString mob_vnum)
Member quest::monarch_notice (lua_State *L)
oh.notice(LuaString text)
Member quest::monarch_powerup (lua_State *L)
oh.monarchpowerup()
Member quest::monarch_transfer (lua_State *L)
oh.transfer(LuaString name)
Member quest::monarch_transfer2 (lua_State *L)
oh.transfer2(LuaString name)
Member quest::monarch_warp (lua_State *L)
oh.warp(LuaString name)
Member quest::npc_dec_remain_hairdye_count (lua_State *L)
npc.dec_remain_hairdye_count()
Member quest::npc_dec_remain_skill_book_count (lua_State *L)
npc.dec_remain_skill_book_count()
Member quest::npc_get_empire (lua_State *L)
npc.get_empire()
Member quest::npc_get_guild (lua_State *L)
npc.get_guild()
Member quest::npc_get_leader_vid (lua_State *L)
npc.get_leader_vid()
Member quest::npc_get_level0 (lua_State *L)

npc.get_level0()

npc.get_level()

Member quest::npc_get_name0 (lua_State *L)

npc.get_name0()

npc.get_name()

Member quest::npc_get_pid0 (lua_State *L)

npc.get_pid0()

npc.get_pid()

Member quest::npc_get_race (lua_State *L)

npc.getrace()

npc.get_race()

Member quest::npc_get_remain_hairdye_count (lua_State *L)
npc.get_remain_hairdye_count()
Member quest::npc_get_remain_skill_book_count (lua_State *L)
npc.get_remain_skill_book_count()
Member quest::npc_get_vid (lua_State *L)
npc.get_vid()
Member quest::npc_get_vid_attack_mul (lua_State *L)
npc.get_vid_attack_mul(LuaNumber vid)
Member quest::npc_get_vid_damage_mul (lua_State *L)
npc.get_vid_damage_mul(LuaNumber vid)
Member quest::npc_get_vnum0 (lua_State *L)

npc.get_vnum0()

npc.get_vnum()

Member quest::npc_is_available0 (lua_State *L)

npc.is_available0()

npc.is_available()

Member quest::npc_is_near (lua_State *L)
npc.is_near()
Member quest::npc_is_near_vid (lua_State *L)
npc.is_near_vid(LuaNumber vid)
Member quest::npc_is_pc (lua_State *L)
npc.is_pc()
Member quest::npc_is_quest (lua_State *L)
npc.is_quest()
Member quest::npc_kill (lua_State *L)
npc.kill()
Member quest::npc_lock (lua_State *L)
npc.lock()
Member quest::npc_open_shop (lua_State *L)
npc.open_shop(LuaNumber shop_vnum)
Member quest::npc_purge (lua_State *L)
npc.purge()
Member quest::npc_set_vid_attack_mul (lua_State *L)
npc.set_vid_attack_mul(LuaNumber vid, LuaNumber value)
Member quest::npc_set_vid_damage_mul (lua_State *L)
npc.set_vid_damage_mul(LuaNumber vid, LuaNumber value)
Member quest::npc_unlock (lua_State *L)
npc.unlock()
Member quest::oxevent_close (lua_State *L)
oxevent.close()
Member quest::oxevent_end_event (lua_State *L)
oxevent.end_event()
Member quest::oxevent_end_event_force (lua_State *L)
oxevent.end_event_force()
Member quest::oxevent_get_attender (lua_State *L)
oxevent.get_attender()
Member quest::oxevent_get_oxquiz_fn (lua_State *L)
oxevent.get_oxquiz_fn()
Member quest::oxevent_get_status (lua_State *L)
oxevent.get_status()
Member quest::oxevent_give_item (lua_State *L)
oxevent.give_item(LuaNumber item_vnum, LuaNumber count)
Member quest::oxevent_open (lua_State *L)
oxevent.open()
Member quest::oxevent_quiz (lua_State *L)
oxevent.quiz(LuaNumber level, LuaNumber timeout)
Member quest::oxevent_set_oxquiz_fn (lua_State *L)
oxevent.set_oxquiz_fn(LuaString filename)
Member quest::oxevent_set_oxquiz_fn0 (lua_State *L)

oxevent.set_oxquiz_fn0(LuaString filename)

oxevent.set_oxquiz_fn_ex(LuaString filename)

Member quest::party_chat (lua_State *L)
party.chat(LuaString ...s)
Member quest::party_clear_ready (lua_State *L)
party.clear_ready()
Member quest::party_delete_party (lua_State *L)
party.delete_party()
Member quest::party_get_flag (lua_State *L)
party.getf(LuaString flagname)
Member quest::party_get_leader_pid (lua_State *L)
party.get_leader_pid()
Member quest::party_get_max_level (lua_State *L)
party.get_max_level()
Member quest::party_get_member_pids (lua_State *L)
party.get_member_pids()
Member quest::party_get_min_level (lua_State *L)
party.get_min_level()
Member quest::party_get_near_count (lua_State *L)
party.get_near_count()
Member quest::party_give_buff (lua_State *L)
party.give_buff(LuaNumber type, LuaNumber applyOn, LuaNumber applyValue, LuaNumber flag, LuaNumber duration, LuaNumber spCost, LuaBoolean override, LuaBoolean isCube)
Member quest::party_is_in_dungeon (lua_State *L)
party.is_in_dungeon()
Member quest::party_is_leader (lua_State *L)
party.is_leader()
Member quest::party_is_map_member_flag_lt (lua_State *L)
party.is_map_member_flag_lt(LuaString flagname, LuaNumber value)
Member quest::party_is_party (lua_State *L)
party.is_party()
Member quest::party_leave_party (lua_State *L)
party.leave_party()
Member quest::party_run_cinematic (lua_State *L)
party.run_cinematic(LuaString str)
Member quest::party_set_flag (lua_State *L)
party.setf(LuaString flagname, LuaNumber value)
Member quest::party_set_quest_flag (lua_State *L)
party.setqf(LuaString flagname, LuaNumber value)
Member quest::party_show_cinematic (lua_State *L)
party.show_cinematic(LuaString str)
Member quest::party_syschat (lua_State *L)
party.syschat(LuaString ...s)
Member quest::pc_aggregate_monster (lua_State *L)
pc.aggregate_monster()
Member quest::pc_attract_ranger (lua_State *L)
pc.attract_ranger()
Member quest::pc_can_warp (lua_State *L)
pc.can_warp()
Member quest::pc_change_alignment (lua_State *L)

pc.changealignment(LuaNumber amount)

pc.change_alignment(LuaNumber amount)

Member quest::pc_change_empire (lua_State *L)
pc.change_empire(LuaNumber empire)
Member quest::pc_change_money (lua_State *L)

pc.changegold(LuaNumber amount)

pc.changemoney(LuaNumber amount)

pc.change_gold(LuaNumber amount)

pc.change_money(LuaNumber amount)

Member quest::pc_change_name (lua_State *L)
pc.change_name(LuaString name)
Member quest::pc_change_sex (lua_State *L)
pc.change_sex()
Member quest::pc_change_sp (lua_State *L)
pc.change_sp(LuaNumber amount)
Member quest::pc_charge_cash (lua_State *L)
pc.charge_cash(LuaNumber amount, LuaString charge_type)
Member quest::pc_clear_one_skill (lua_State *L)
pc.clear_one_skill(LuaNumber vnum)
Member quest::pc_clear_skill (lua_State *L)
pc.clear_skill()
Member quest::pc_clear_sub_skill (lua_State *L)
pc.clear_sub_skill()
Member quest::pc_count_item (lua_State *L)
pc.count_item(LuaNumber|LuaString item_name)
Member quest::pc_dc_delayed0 (lua_State *L)

pc.dc_delayed0(LuaNumber seconds)

pc.dc_delayed(LuaNumber seconds)

Member quest::pc_dc_direct0 (lua_State *L)

pc.dc_direct0(LuaString reason)

pc.dc_direct(LuaString reason)

Member quest::pc_dec_skill_point (lua_State *L)
pc.dec_skill_point()
Member quest::pc_del_another_quest_flag (lua_State *L)
pc.delf(LuaString questname, LuaString flagname)
Member quest::pc_del_quest_flag (lua_State *L)
pc.delqf(LuaString flagname)
Member quest::pc_destroy_guild (lua_State *L)
pc.remove_from_guild()
Member quest::pc_diamond_refine (lua_State *L)
pc.diamond_refine(LuaNumber cost, LuaNumber pct)
Member quest::pc_enough_inventory (lua_State *L)
pc.enough_inventory(LuaNumber item_vnum)
Member quest::pc_equip_slot0 (lua_State *L)

pc.equip_slot0(LuaNumber slot)

pc.equip_slot(LuaNumber slot)

Member quest::pc_forget_my_attacker (lua_State *L)
pc.forget_my_attacker()
Member quest::pc_get_account (lua_State *L)
pc.get_account()
Member quest::pc_get_account_id (lua_State *L)
pc.get_account_id()
Member quest::pc_get_alignment (lua_State *L)
pc.get_alignment()
Member quest::pc_get_another_quest_flag (lua_State *L)
pc.getf(LuaString questname, LuaString flagname)
Member quest::pc_get_armor (lua_State *L)

pc.getarmor(LuaNumber cell)

pc.get_armor(LuaNumber cell)

Member quest::pc_get_change_empire_count (lua_State *L)
pc.get_change_empire_count()
Member quest::pc_get_channel_id (lua_State *L)
pc.get_channel_id()
Member quest::pc_get_client_version0 (lua_State *L)

pc.get_client_version0()

pc.get_client_version()

Member quest::pc_get_current_map_index (lua_State *L)

pc.getcurrentmapindex()

pc.get_map_index()

Member quest::pc_get_dx (lua_State *L)
pc.get_dx()
Member quest::pc_get_empire (lua_State *L)
pc.get_part()
Member quest::pc_get_empty_inventory_count (lua_State *L)
pc.get_empty_inventory_count()
Member quest::pc_get_equip_refine_level (lua_State *L)
pc.get_equip_refine_level(LuaNumber cell)
Member quest::pc_get_exp (lua_State *L)
pc.get_exp()
Member quest::pc_get_exp_level (lua_State *L)
pc.get_exp_level(LuaNumber level)
Member quest::pc_get_exp_level0 (lua_State *L)

pc.get_exp_level0(LuaNumber level, LuaNumber pct)

pc.get_exp_level_pct(LuaNumber level, LuaNumber pct)

Member quest::pc_get_flag (lua_State *L)
pc.getf2(LuaString questandflag)
Member quest::pc_get_gm_level (lua_State *L)
pc.get_gm_level()
Member quest::pc_get_horse_hp (lua_State *L)
pc.get_horse_hp()
Member quest::pc_get_horse_level (lua_State *L)
pc.get_horse_level()
Member quest::pc_get_horse_stamina (lua_State *L)
pc.get_horse_stamina()
Member quest::pc_get_hp (lua_State *L)

pc.gethp()

pc.get_hp()

Member quest::pc_get_ht (lua_State *L)
pc.get_ht()
Member quest::pc_get_informer_item (lua_State *L)
pc.get_informer_item()
Member quest::pc_get_informer_type (lua_State *L)
pc.get_informer_type()
Member quest::pc_get_ip0 (lua_State *L)

pc.get_ip0()

pc.get_ip()

Member quest::pc_get_iq (lua_State *L)
pc.get_iq()
Member quest::pc_get_job (lua_State *L)
pc.get_job()
Member quest::pc_get_killee_drop_pct (lua_State *L)
pc.get_killee_drop_pct()
Member quest::pc_get_leadership (lua_State *L)

pc.getleadership()

pc.get_leadership()

Member quest::pc_get_level (lua_State *L)
pc.get_level()
Member quest::pc_get_local_x (lua_State *L)
pc.get_local_x()
Member quest::pc_get_local_y (lua_State *L)
pc.get_local_y()
Member quest::pc_get_logoff_interval (lua_State *L)
pc.get_logoff_interval()
Member quest::pc_get_max_hp (lua_State *L)

pc.getmaxhp()

pc.get_max_hp()

Member quest::pc_get_max_sp (lua_State *L)

pc.getmaxsp()

pc.get_max_sp()

Member quest::pc_get_money (lua_State *L)

pc.getmoney()

pc.getgold()

pc.get_money()

pc.get_gold()

Member quest::pc_get_name (lua_State *L)

pc.getname()

pc.get_name()

Member quest::pc_get_next_exp (lua_State *L)
pc.get_next_exp()
Member quest::pc_get_part (lua_State *L)
pc.get_part(LuaNumber part_id)
Member quest::pc_get_player_id (lua_State *L)
pc.get_player_id()
Member quest::pc_get_playtime (lua_State *L)

pc.getplaytime()

pc.get_playtime()

Member quest::pc_get_premium_remain_sec (lua_State *L)
pc.get_premium_remain_sec(LuaNumber index)
Member quest::pc_get_quest_flag (lua_State *L)
pc.getqf(LuaString flag)
Member quest::pc_get_race (lua_State *L)
pc.get_race()
Member quest::pc_get_real_alignment (lua_State *L)
pc.get_real_alignment()
Member quest::pc_get_sex (lua_State *L)
pc.get_sex()
Member quest::pc_get_sig_items (lua_State *L)
pc.get_sig_items(LuaNumber group_vnum)
Member quest::pc_get_skill_level (lua_State *L)
pc.get_skill_level(LuaNumber vnum)
Member quest::pc_get_skill_point (lua_State *L)
pc.get_skill_point()
Member quest::pc_get_skillgroup (lua_State *L)
pc.get_skill_group()
Member quest::pc_get_socket_items (lua_State *L)
pc.get_socket_items()
Member quest::pc_get_sp (lua_State *L)

pc.getsp()

pc.get_sp()

Member quest::pc_get_special_ride_vnum (lua_State *L)
pc.get_special_ride_vnum()
Member quest::pc_get_st (lua_State *L)
pc.get_st()
Member quest::pc_get_start_location (lua_State *L)
pc.get_start_location()
Member quest::pc_get_vid (lua_State *L)
pc.get_vid()
Member quest::pc_get_war_map (lua_State *L)
pc.get_war_map()
Member quest::pc_get_weapon (lua_State *L)

pc.getweapon(LuaNumber cell)

pc.get_weapon(LuaNumber cell)

Member quest::pc_get_wear (lua_State *L)
pc.get_wear(LuaNumber cell)
Member quest::pc_get_x (lua_State *L)

pc.getx()

pc.get_x()

Member quest::pc_get_y (lua_State *L)

pc.gety()

pc.get_y()

Member quest::pc_getguild (lua_State *L)

pc.getguild()

pc.get_guild()

Member quest::pc_give_award (lua_State *L)
pc.give_award(LuaNumber vnum, LuaNumber count, LuaString why)
Member quest::pc_give_award_socket (lua_State *L)
pc.give_award_socket(LuaNumber vnum, LuaNumber count, LuaString socket1, LuaString socket2, LuaString socket3, LuaString why)
Member quest::pc_give_exp (lua_State *L)
pc.give_exp(LuaString name, LuaNumber exp)
Member quest::pc_give_exp2 (lua_State *L)
pc.give_exp(LuaString name, LuaNumber exp)
Member quest::pc_give_exp_perc (lua_State *L)
pc.give_exp_perc(LuaString name, LuaNumber level, LuaNumber perc)
Member quest::pc_give_gold (lua_State *L)
pc.give_gold(LuaNumber amount)
Member quest::pc_give_item (lua_State *L)
pc.give_item(LuaString flag_name, LuaString|LuaNumber item_name, LuaNumber count)
Member quest::pc_give_item_from_special_item_group (lua_State *L)
pc.give_item_from_special_item_group(LuaNumber special_item_group_id)
Member quest::pc_give_lotto (lua_State *L)
pc.give_lotto()
Member quest::pc_give_or_drop_item (lua_State *L)
pc.give_item2(LuaString|LuaNumber item_name, LuaNumber count)
Member quest::pc_give_or_drop_item_and_select (lua_State *L)
pc.give_item2_select(LuaString|LuaNumber item_name, LuaNumber count)
Member quest::pc_give_or_drop_item_with_dice (lua_State *L)
pc.give_item2_with_dice(LuaString|LuaNumber item_name, LuaNumber count)
Member quest::pc_give_poly_marble (lua_State *L)
pc.give_poly_marble(LuaNumber vnum)
Member quest::pc_give_polymorph_book (lua_State *L)
pc.give_polymorph_book(LuaNumber vnum, LuaNumber practice_count, LuaNumber book_level, LuaNumber level_limit)
Member quest::pc_give_random_book0 (lua_State *L)

pc.give_random_book0()

pc.give_random_book()

Member quest::pc_has_master_skill (lua_State *L)
pc.has_master_skill(LuaNumber skill_id)
Member quest::pc_hasguild (lua_State *L)

pc.hasguild()

pc.has_guild()

Member quest::pc_have_map_scroll (lua_State *L)
pc.have_map_scroll(LuaString map_name)
Member quest::pc_have_pos_scroll (lua_State *L)
pc.have_pos_scroll(LuaNumber world_x, LuaNumber world_y, LuaNumber range)
Member quest::pc_if_bleeding (lua_State *L)
pc.is_flag_bleeding()
Member quest::pc_if_fire (lua_State *L)
pc.is_flag_fire()
Member quest::pc_if_invisible (lua_State *L)
pc.is_flag_stun()
Member quest::pc_if_poison (lua_State *L)
pc.is_flag_poison()
Member quest::pc_if_slow (lua_State *L)
pc.is_flag_slow()
Member quest::pc_if_stun (lua_State *L)
pc.is_flag_stun()
Member quest::pc_in_dungeon (lua_State *L)
pc.in_dungeon()
Member quest::pc_is_arena0 (lua_State *L)

pc.is_arena0()

pc.is_arena()

Member quest::pc_is_arena_observer0 (lua_State *L)

pc.is_arena_observer0()

pc.is_arena_observer()

Member quest::pc_is_available0 (lua_State *L)

pc.is_available0()

pc.is_available()

Member quest::pc_is_busy0 (lua_State *L)

pc.is_busy0()

pc.is_busy()

Member quest::pc_is_clear_skill_group (lua_State *L)
pc.is_clear_skill_group()
Member quest::pc_is_dead (lua_State *L)
pc.is_dead()
Member quest::pc_is_engaged (lua_State *L)
pc.is_engaged()
Member quest::pc_is_engaged_or_married (lua_State *L)
pc.is_engaged_or_married()
Member quest::pc_is_gm (lua_State *L)
pc.is_gm()
Member quest::pc_is_horse_alive (lua_State *L)
pc.is_horse_alive()
Member quest::pc_is_married (lua_State *L)
pc.is_married()
Member quest::pc_is_mount (lua_State *L)
pc.is_mount()
Member quest::pc_is_near_vid (lua_State *L)
pc.is_near_vid(LuaNumber vid, LuaNumber distance)
Member quest::pc_is_polymorphed (lua_State *L)
pc.is_polymorphed()
Member quest::pc_is_pvp0 (lua_State *L)

pc.is_pvp0()

pc.is_pvp()

Member quest::pc_is_riding (lua_State *L)
pc.is_riding()
Member quest::pc_is_skill_book_no_delay (lua_State *L)
pc.is_skill_book_no_delay()
Member quest::pc_is_trade0 (lua_State *L)

pc.is_trade0()

pc.is_trade()

Member quest::pc_isguildmaster (lua_State *L)

pc.isguildmaster()

pc.is_guild_master()

Member quest::pc_learn_grand_master_skill (lua_State *L)
pc.learn_grand_master_skill(LuaNumber skill_id)
Member quest::pc_make_guild0 (lua_State *L)

pc.make_guild0(LuaString guild_name)

pc.make_guild(LuaString guild_name)

Member quest::pc_make_item0 (lua_State *L)
pc.make_item0(LuaTable vnumcount, LuaTable sockets, LuaTable attrs, LuaNumber mode)
Member quest::pc_mining (lua_State *L)
pc.mining()
Member quest::pc_mount (lua_State *L)
pc.mount(LuaNumber mount_vnum, LuaNumber duration)
Member quest::pc_mount_bonus (lua_State *L)
pc.mount_bonus(LuaNumber apply_id, LuaNumber value, LuaNumber duration)
Member quest::pc_ore_refine (lua_State *L)
pc.ore_refine(LuaNumber cost, LuaNumber pct, Lua cell)
Member quest::pc_pointchange (lua_State *L)

pc.pointchange(LuaNumber point_type, LuaNumber amount, LuaBoolean client_refresh, LuaBoolean is_around)

pc.point_change(LuaNumber point_type, LuaNumber amount, LuaBoolean client_refresh, LuaBoolean is_around)

Member quest::pc_polymorph (lua_State *L)
pc.polymorph(LuaNumber vnum, LuaNumber duration)
Member quest::pc_pullmob (lua_State *L)

pc.pullmob()

pc.pull_mob()

Member quest::pc_refine_equip (lua_State *L)
pc.refine_equip(LuaNumber cell, LuaNumber level_limit, LuaNumber pct)
Member quest::pc_remove_from_guild (lua_State *L)
pc.remove_from_guild()
Member quest::pc_remove_item (lua_State *L)

pc.removeitem(LuaNumber|LuaString item_name, [LuaNumber count])

pc.remove_item(LuaNumber|LuaString item_name, [LuaNumber count])

Member quest::pc_remove_polymorph (lua_State *L)
pc.remove_polymorph(LuaNumber vnum, LuaNumber duration)
Member quest::pc_remove_skill_book_no_delay (lua_State *L)
pc.remove_skill_book_no_delay()
Member quest::pc_reset_point (lua_State *L)
pc.reset_point()
Member quest::pc_reset_status (lua_State *L)
pc.reset_status(LuaNumber type)
Member quest::pc_revive_horse (lua_State *L)
pc.revive_horse()
Member quest::pc_save_exit_location (lua_State *L)
pc.save_exit_location()
Member quest::pc_select_pid (lua_State *L)
pc.select_pid(LuaNumber pid)
Member quest::pc_select_vid (lua_State *L)

pc.select(LuaNumber vid)

pc.select_vid(LuaNumber vid)

Member quest::pc_send_block_mode (lua_State *L)
pc.send_block_mode(LuaNumber mode)
Member quest::pc_set_another_quest_flag (lua_State *L)
pc.getf(LuaString questname, LuaString flagname, LuaNumber value)
Member quest::pc_set_change_empire_count (lua_State *L)
pc.set_change_empire_count()
Member quest::pc_set_dx (lua_State *L)
pc.set_dx(LuaNumber value)
Member quest::pc_set_flag (lua_State *L)
pc.setf2(LuaString questandflag, LuaNumber value)
Member quest::pc_set_gm_level (lua_State *L)
pc.set_gm_level()
Member quest::pc_set_ht (lua_State *L)
pc.set_ht(LuaNumber value)
Member quest::pc_set_iq (lua_State *L)
pc.set_iq(LuaNumber value)
Member quest::pc_set_level (lua_State *L)
pc.set_level(LuaNumber level)
Member quest::pc_set_level0 (lua_State *L)

pc.set_level0(LuaNumber level)

pc.set_level_ex(LuaNumber level)

Member quest::pc_set_part (lua_State *L)
pc.set_part(LuaNumber part_id, LuaNumber value)
Member quest::pc_set_quest_flag (lua_State *L)
pc.setqf(LuaString flagname, LuaNumber value)
Member quest::pc_set_race0 (lua_State *L)

pc.set_race0(LuaNumber race)

pc.set_race(LuaNumber race)

Member quest::pc_set_skill_level (lua_State *L)
pc.set_skill_level(LuaNumber vnum, LuaNumber level)
Member quest::pc_set_skill_point (lua_State *L)
pc.set_skill_point(LuaNumber amount)
Member quest::pc_set_skillgroup (lua_State *L)
pc.set_skill_group(LuaNumber skillgroup_id)
Member quest::pc_set_st (lua_State *L)
pc.set_st(LuaNumber value)
Member quest::pc_set_warp_location (lua_State *L)
pc.set_warp_location(LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)
Member quest::pc_set_warp_location_local (lua_State *L)
pc.set_warp_location_local(LuaNumber map_index, LuaNumber local_x, LuaNumber local_y)
Member quest::pc_sf_bleeding (lua_State *L)
pc.set_flag_bleeding(LuaBoolean mode)
Member quest::pc_sf_dead (lua_State *L)
pc.set_flag_dead()
Member quest::pc_sf_fire (lua_State *L)
pc.set_flag_fire(LuaBoolean mode)
Member quest::pc_sf_invisible (lua_State *L)
pc.set_flag_invisible(LuaBoolean mode)
Member quest::pc_sf_kill (lua_State *L)
pc.set_flag_kill(LuaString name)
Member quest::pc_sf_poison (lua_State *L)
pc.set_flag_poison(LuaBoolean mode)
Member quest::pc_sf_slow (lua_State *L)
pc.set_flag_slow(LuaBoolean mode)
Member quest::pc_sf_stun (lua_State *L)
pc.set_flag_stun(LuaBoolean mode)
Member quest::pc_teleport (lua_State *L)

pc.teleport(LuaString player_name)

pc.teleport(LuaNumber town_id)

Member quest::pc_unequip_slot0 (lua_State *L)

pc.unequip_slot0(LuaNumber slot)

pc.unequip_slot(LuaNumber slot)

Member quest::pc_unmount (lua_State *L)
pc.get_horse_level()
Member quest::pc_upgrade_polymorph_book (lua_State *L)
pc.upgrade_polymorph_book()
Member quest::pc_warp (lua_State *L)
pc.warp_local(LuaNumber map_index, LuaNumber world_x, LuaNumber world_y)
Member quest::pc_warp_exit (lua_State *L)
pc.warp_exit()
Member quest::pc_warp_local (lua_State *L)
pc.warp_local(LuaNumber map_index, LuaNumber local_x, LuaNumber local_y)
Member quest::pc_warp_to_guild_war_observer_position (lua_State *L)
pc.warp_to_guild_war_observer_position(LuaNumber guild_id1, LuaNumber guild_id2)
Member quest::pet_count_summoned (lua_State *L)
pet.count_summoned()
Member quest::pet_is_summon (lua_State *L)
pet.is_summon(LuaNumber mob_vnum)
Member quest::pet_spawn_effect (lua_State *L)
pet.spawn_effect(LuaNumber mob_vnum, LuaString effect_pathfile)
Member quest::pet_summon (lua_State *L)
pet.summon(LuaNumber mob_vnum, LuaString pet_name, [LuaBoolean from_far=false])
Member quest::pet_unsummon (lua_State *L)
pet.unsummon(LuaNumber mob_vnum)
Member quest::quest_begin_other_pc_block (lua_State *L)
q.begin_other_pc_block(LuaNumber pid)
Member quest::quest_coroutine_yield (lua_State *L)
q.yield(...)
Member quest::quest_done (lua_State *L)
q.done()
Member quest::quest_end_other_pc_block (lua_State *L)
q.end_other_pc_block()
Member quest::quest_get_current_quest_index (lua_State *L)
q.getcurrentquestindex()
Member quest::quest_get_current_quest_name (lua_State *L)
q.getcurrentquestname()
Member quest::quest_no_send (lua_State *L)
q.no_send()
Member quest::quest_set_another_title (lua_State *L)
q.set_title2(LuaString quest_name, LuaString quest_title)
Member quest::quest_set_clock_name (lua_State *L)
q.set_clock_name(LuaString clock_name)
Member quest::quest_set_clock_value (lua_State *L)
q.set_clock_value(LuaNumber clock_value)
Member quest::quest_set_counter_name (lua_State *L)
q.set_counter_name(LuaString counter_name)
Member quest::quest_set_counter_value (lua_State *L)
q.set_counter_value(LuaNumber counter_value)
Member quest::quest_set_icon_file (lua_State *L)
q.set_icon(LuaString icon_name)
Member quest::quest_set_title (lua_State *L)
q.set_title(LuaString quest_title)
Member quest::quest_setstate (lua_State *L)

q.setstate(LuaString state_name)

q.set_state(LuaString state_name)

Member quest::quest_start (lua_State *L)
q.start()
Member quest::spawn_guard (lua_State *L)
oh.spawnguard(LuaNumber group_vnum, LuaNumber region_index)
Member quest::spawn_mob (lua_State *L)
oh.spawnmob(LuaNumber mob_vnum)
Member quest::speedserver_get_current_exp_priv (lua_State *L)
speedserver.get_current_exp_priv(LuaNumber empire)
Member quest::speedserver_get_holiday (lua_State *L)
speedserver.get_holiday(LuaNumber empire, LuaNumber year, LuaNumber month, LuaNumber day)
Member quest::speedserver_get_wday (lua_State *L)
speedserver.get_wday(LuaNumber empire, LuaNumber wday)
Member quest::speedserver_init_holiday (lua_State *L)
speedserver.init_holiday(LuaNumber empire, LuaNumber year, LuaNumber month, LuaNumber day)
Member quest::speedserver_init_wday (lua_State *L)
speedserver.init_wday(LuaNumber empire, LuaNumber wday)
Member quest::speedserver_set_holiday (lua_State *L)
speedserver.set_holiday(LuaNumber empire, LuaNumber year, LuaNumber month, LuaNumber day, LuaNumber end_hour, LuaNumber end_minute, LuaNumber exp_percent)
Member quest::speedserver_set_wday (lua_State *L)
speedserver.set_wday(LuaNumber empire, LuaNumber wday, LuaNumber end_hour, LuaNumber end_minute, LuaNumber exp_percent)
Member quest::takemonarchmoney (lua_State *L)
oh.takemonarchmoney(LuaNumber money)
Member quest::target_clear (lua_State *L)
target.clear()
Member quest::target_delete (lua_State *L)
target.delete(LuaString target_name)
Member quest::target_id (lua_State *L)
target.id(LuaString target_name)
Member quest::target_pos (lua_State *L)
target.pos(LuaString target_name, LuaNumber map_x, LuaNumber map_y, LuaNumber map_index, [LuaString target_desc=""], [LuaNumber send_to_client=1])
Member quest::target_vid (lua_State *L)

target.vid(LuaString target_name, LuaNumber vid, [LuaString target_desc=""], [LuaNumber send_to_client=1])

target.npc(LuaString target_name, LuaNumber vid, [LuaString target_desc=""], [LuaNumber send_to_client=1])

target.pc(LuaString target_name, LuaNumber vid, [LuaString target_desc=""], [LuaNumber send_to_client=1])