MapForge web
x — · y —
100%
Open a Metin2 map
Click Open map folder  ·  or drag a map folder here
reads setting.txt, sectree grids, regen & areadata
MAP SETTINGS
Map name
{{ iMapName }}
Size (sectrees)
{{ iDims }}
Sectors
{{ iSectors }}
Base position
{{ iBase }}
CellScale
{{ iCell }}
HeightScale
{{ iHeight }}
ViewRadius
{{ iView }}
TextureSet
{{ iTex }}
Environment
{{ iEnv }}
CURRENT LAYER · {{ layerName }}
Load a map to inspect layers.
Import decodes a full-map PNG (cols×256 by rows×256) back into the current layer's per-sector files. Minimap is lossless; height/tile/shadow/attribute are approximate. Edits are written into Export map (.zip).
Type
Vnum
Sx (½rng)
Sy (½rng)
Dir
Respawn
Percent
Count
Click the map to place · click a row to load it here, edit, then Update.
TypeVnumXYRespSxSyDir%Cnt
{{ R.type }}{{ R.vnum }}{{ R.x }}{{ R.y }}{{ R.resp }}{{ R.sx }}{{ R.sy }}{{ R.dir }}{{ R.perc }}{{ R.count }}×
no spawns in this file
Sector (areadata.txt)
Objects plot at (x, −y). Select one, then click the map to move it. Fields are cm (map-local).
#CRCcell x·y
{{ O.idx }}{{ O.crc }}{{ O.cell }}×
no objects in this sector
X (cm)
Y (cm)
Z (cm)
Property CRC
Bias
Yaw
Pitch
Roll
● {{ statusText }} {{ iMapName }} {{ iDims }}
Merge maps
Drop a map folder into each cell. Empty cells become padding. Sizes, sector numbers, regen (cells), areadata (cm) and the textureset are all re-adapted. Regenerate server_attr afterwards.
{{ C.corner }}
{{ C.name }}
{{ C.dims }}
{{ mergeMsg }}
{{ confirmTitle }}
{{ confirmMsg }}